improve support for big endian targets, fixing PR8171, patch
by Heikki Kultala!


git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@125784 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/CodeGen/CGExprConstant.cpp b/lib/CodeGen/CGExprConstant.cpp
index 1f222a2..40d7b6c 100644
--- a/lib/CodeGen/CGExprConstant.cpp
+++ b/lib/CodeGen/CGExprConstant.cpp
@@ -231,7 +231,7 @@
 
     if (CGM.getTargetData().isBigEndian()) {
       // We want the high bits.
-      Tmp = FieldValue.lshr(Tmp.getBitWidth() - 8).trunc(8);
+      Tmp = FieldValue.lshr(FieldValue.getBitWidth() - 8).trunc(8);
     } else {
       // We want the low bits.
       Tmp = FieldValue.trunc(8);
diff --git a/lib/CodeGen/CGRecordLayoutBuilder.cpp b/lib/CodeGen/CGRecordLayoutBuilder.cpp
index 7704091..4b19aef 100644
--- a/lib/CodeGen/CGRecordLayoutBuilder.cpp
+++ b/lib/CodeGen/CGRecordLayoutBuilder.cpp
@@ -225,6 +225,12 @@
     FieldSize = TypeSizeInBits;
   }
 
+  // in big-endian machines the first fields are in higher bit positions,
+  // so revert the offset. The byte offsets are reversed(back) later.
+  if (Types.getTargetData().isBigEndian()) {
+    FieldOffset = ((ContainingTypeSizeInBits)-FieldOffset-FieldSize);
+  }
+
   // Compute the access components. The policy we use is to start by attempting
   // to access using the width of the bit-field type itself and to always access
   // at aligned indices of that type. If such an access would fail because it
@@ -232,7 +238,6 @@
   // power of two and retry. The current algorithm assumes pow2 sized types,
   // although this is easy to fix.
   //
-  // FIXME: This algorithm is wrong on big-endian systems, I think.
   assert(llvm::isPowerOf2_32(TypeSizeInBits) && "Unexpected type size!");
   CGBitFieldInfo::AccessInfo Components[3];
   unsigned NumComponents = 0;
@@ -280,7 +285,15 @@
     // FIXME: We still follow the old access pattern of only using the field
     // byte offset. We should switch this once we fix the struct layout to be
     // pretty.
-    AI.FieldByteOffset = AccessStart / 8;
+
+    // on big-endian machines we reverted the bit offset because first fields are
+    // in higher bits. But this also reverts the bytes, so fix this here by reverting
+    // the byte offset on big-endian machines.
+    if (Types.getTargetData().isBigEndian()) {
+      AI.FieldByteOffset = (ContainingTypeSizeInBits - AccessStart - AccessWidth )/8;
+    } else {
+      AI.FieldByteOffset = AccessStart / 8;
+    }
     AI.FieldBitStart = AccessBitsInFieldStart - AccessStart;
     AI.AccessWidth = AccessWidth;
     AI.AccessAlignment = llvm::MinAlign(ContainingTypeAlign, AccessStart) / 8;