In VC++, the *printf functions put an extra "0" in the exponent part
of a floating point number.  This add regular expressions to account
for this.  Patch by John Thompson.


git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@83581 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/test/CodeGen/const-init.c b/test/CodeGen/const-init.c
index b5ba322..29e9c55 100644
--- a/test/CodeGen/const-init.c
+++ b/test/CodeGen/const-init.c
@@ -22,21 +22,21 @@
 
 int g0 = (int)(&(((union s2 *) 0)->f0.f0) - 0);
 
-// CHECK: @g1x = global {{%.}} { double 1.000000e+00, double 0.000000e+00 }
+// CHECK: @g1x = global {{%.}} { double 1.000000e+00{{[0]*}}, double 0.000000e+00{{[0]*}} }
 _Complex double g1x = 1.0f;
-// CHECK: @g1y = global {{%.}} { double 0.000000e+00, double 1.000000e+00 }
+// CHECK: @g1y = global {{%.}} { double 0.000000e+00{{[0]*}}, double 1.000000e+00{{[0]*}} }
 _Complex double g1y = 1.0fi;
 // CHECK: @g1 = global {{%.}} { i8 1, i8 10 }
 _Complex char g1 = (char) 1 + (char) 10 * 1i;
 // CHECK: @g2 = global %2 { i32 1, i32 10 }
 _Complex int g2 = 1 + 10i;
-// CHECK: @g3 = global {{%.}} { float 1.000000e+00, float 1.000000e+01 }
+// CHECK: @g3 = global {{%.}} { float 1.000000e+00{{[0]*}}, float 1.000000e+0{{[0]*}}1 }
 _Complex float g3 = 1.0 + 10.0i;
-// CHECK: @g4 = global {{%.}} { double 1.000000e+00, double 1.000000e+01 }
+// CHECK: @g4 = global {{%.}} { double 1.000000e+00{{[0]*}}, double 1.000000e+0{{[0]*}}1 }
 _Complex double g4 = 1.0 + 10.0i;
 // CHECK: @g5 = global %2 zeroinitializer
 _Complex int g5 = (2 + 3i) == (5 + 7i);
-// CHECK: @g6 = global {{%.}} { double -1.100000e+01, double 2.900000e+01 }
+// CHECK: @g6 = global {{%.}} { double -1.100000e+0{{[0]*}}1, double 2.900000e+0{{[0]*}}1 }
 _Complex double g6 = (2.0 + 3.0i) * (5.0 + 7.0i);
 // CHECK: @g7 = global i32 1
 int g7 = (2 + 3i) * (5 + 7i) == (-11 + 29i);