Extend stat query APIs to explicitly specify if the query is for
a file or directory, allowing just a stat call if a file descriptor
is not needed.

Doing just 'stat' is faster than 'open/fstat/close'.
This has the effect of cutting down system time for validating the input files of a PCH.

git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@169831 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Basic/FileManager.cpp b/lib/Basic/FileManager.cpp
index 5d661b2..3a7bdef 100644
--- a/lib/Basic/FileManager.cpp
+++ b/lib/Basic/FileManager.cpp
@@ -311,7 +311,7 @@
 
   // Check to see if the directory exists.
   struct stat StatBuf;
-  if (getStatValue(InterndDirName, StatBuf, 0/*directory lookup*/)) {
+  if (getStatValue(InterndDirName, StatBuf, false, 0/*directory lookup*/)) {
     // There's no real directory at the given path.
     if (!CacheFailure)
       SeenDirEntries.erase(DirName);
@@ -376,7 +376,8 @@
   // Nope, there isn't.  Check to see if the file exists.
   int FileDescriptor = -1;
   struct stat StatBuf;
-  if (getStatValue(InterndFileName, StatBuf, &FileDescriptor)) {
+  if (getStatValue(InterndFileName, StatBuf, true,
+                   openFile ? &FileDescriptor : 0)) {
     // There's no real file at the given path.
     if (!CacheFailure)
       SeenFileEntries.erase(Filename);
@@ -444,14 +445,9 @@
          "The directory of a virtual file should already be in the cache.");
 
   // Check to see if the file exists. If so, drop the virtual file
-  int FileDescriptor = -1;
   struct stat StatBuf;
   const char *InterndFileName = NamedFileEnt.getKeyData();
-  if (getStatValue(InterndFileName, StatBuf, &FileDescriptor) == 0) {
-    // If the stat process opened the file, close it to avoid a FD leak.
-    if (FileDescriptor != -1)
-      close(FileDescriptor);
-
+  if (getStatValue(InterndFileName, StatBuf, true, 0) == 0) {
     StatBuf.st_size = Size;
     StatBuf.st_mtime = ModificationTime;
     UFE = &UniqueRealFiles.getFile(InterndFileName, StatBuf);
@@ -564,18 +560,18 @@
 /// false if it's an existent real file.  If FileDescriptor is NULL,
 /// do directory look-up instead of file look-up.
 bool FileManager::getStatValue(const char *Path, struct stat &StatBuf,
-                               int *FileDescriptor) {
+                               bool isFile, int *FileDescriptor) {
   // FIXME: FileSystemOpts shouldn't be passed in here, all paths should be
   // absolute!
   if (FileSystemOpts.WorkingDir.empty())
-    return FileSystemStatCache::get(Path, StatBuf, FileDescriptor,
+    return FileSystemStatCache::get(Path, StatBuf, isFile, FileDescriptor,
                                     StatCache.get());
 
   SmallString<128> FilePath(Path);
   FixupRelativePath(FilePath);
 
-  return FileSystemStatCache::get(FilePath.c_str(), StatBuf, FileDescriptor,
-                                  StatCache.get());
+  return FileSystemStatCache::get(FilePath.c_str(), StatBuf,
+                                  isFile, FileDescriptor, StatCache.get());
 }
 
 bool FileManager::getNoncachedStatValue(StringRef Path, 
diff --git a/lib/Basic/FileSystemStatCache.cpp b/lib/Basic/FileSystemStatCache.cpp
index 875d397..38c4629 100644
--- a/lib/Basic/FileSystemStatCache.cpp
+++ b/lib/Basic/FileSystemStatCache.cpp
@@ -34,21 +34,23 @@
 /// path, using the cache to accelerate it if possible.  This returns true if
 /// the path does not exist or false if it exists.
 ///
-/// If FileDescriptor is non-null, then this lookup should only return success
-/// for files (not directories).  If it is null this lookup should only return
+/// If isFile is true, then this lookup should only return success for files
+/// (not directories).  If it is false this lookup should only return
 /// success for directories (not files).  On a successful file lookup, the
 /// implementation can optionally fill in FileDescriptor with a valid
 /// descriptor and the client guarantees that it will close it.
 bool FileSystemStatCache::get(const char *Path, struct stat &StatBuf,
-                              int *FileDescriptor, FileSystemStatCache *Cache) {
+                              bool isFile, int *FileDescriptor,
+                              FileSystemStatCache *Cache) {
   LookupResult R;
-  bool isForDir = FileDescriptor == 0;
+  bool isForDir = !isFile;
 
   // If we have a cache, use it to resolve the stat query.
   if (Cache)
-    R = Cache->getStat(Path, StatBuf, FileDescriptor);
-  else if (isForDir) {
-    // If this is a directory and we have no cache, just go to the file system.
+    R = Cache->getStat(Path, StatBuf, isFile, FileDescriptor);
+  else if (isForDir || !FileDescriptor) {
+    // If this is a directory or a file descriptor is not needed and we have
+    // no cache, just go to the file system.
     R = ::stat(Path, &StatBuf) != 0 ? CacheMissing : CacheExists;
   } else {
     // Otherwise, we have to go to the filesystem.  We can always just use
@@ -104,8 +106,8 @@
 
 MemorizeStatCalls::LookupResult
 MemorizeStatCalls::getStat(const char *Path, struct stat &StatBuf,
-                           int *FileDescriptor) {
-  LookupResult Result = statChained(Path, StatBuf, FileDescriptor);
+                           bool isFile, int *FileDescriptor) {
+  LookupResult Result = statChained(Path, StatBuf, isFile, FileDescriptor);
   
   // Do not cache failed stats, it is easy to construct common inconsistent
   // situations if we do, and they are not important for PCH performance (which