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Dan Gohman3d5aff52010-10-14 23:06:10 +00001//===--- CodeGenTypes.cpp - TBAA information for LLVM CodeGen -------------===//
2//
3// The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
Dan Gohman565cc442010-10-21 18:49:12 +000010// This is the code that manages TBAA information and defines the TBAA policy
11// for the optimizer to use. Relevant standards text includes:
Dan Gohman780658a2010-10-15 20:54:41 +000012//
13// C99 6.5p7
14// C++ [basic.lval] (p10 in n3126, p15 in some earlier versions)
Dan Gohman3d5aff52010-10-14 23:06:10 +000015//
16//===----------------------------------------------------------------------===//
17
18#include "CodeGenTBAA.h"
Dan Gohman0b5c4fc2010-10-15 20:23:12 +000019#include "Mangle.h"
Dan Gohman3d5aff52010-10-14 23:06:10 +000020#include "clang/AST/ASTContext.h"
21#include "llvm/LLVMContext.h"
22#include "llvm/Metadata.h"
23using namespace clang;
24using namespace CodeGen;
25
26CodeGenTBAA::CodeGenTBAA(ASTContext &Ctx, llvm::LLVMContext& VMContext,
Dan Gohman0b5c4fc2010-10-15 20:23:12 +000027 const LangOptions &Features, MangleContext &MContext)
28 : Context(Ctx), VMContext(VMContext), Features(Features), MContext(MContext),
29 Root(0), Char(0) {
Dan Gohman3d5aff52010-10-14 23:06:10 +000030}
31
32CodeGenTBAA::~CodeGenTBAA() {
33}
34
Dan Gohman565cc442010-10-21 18:49:12 +000035/// getTBAAInfoForNamedType - Create a TBAA tree node with the given string
36/// as its identifier, and the given Parent node as its tree parent.
Dan Gohman0b5c4fc2010-10-15 20:23:12 +000037llvm::MDNode *CodeGenTBAA::getTBAAInfoForNamedType(llvm::StringRef NameStr,
Dan Gohman3d5aff52010-10-14 23:06:10 +000038 llvm::MDNode *Parent) {
39 llvm::Value *Ops[] = {
40 llvm::MDString::get(VMContext, NameStr),
41 Parent
42 };
43
44 return llvm::MDNode::get(VMContext, Ops, llvm::array_lengthof(Ops));
45}
46
47llvm::MDNode *
48CodeGenTBAA::getTBAAInfo(QualType QTy) {
49 Type *Ty = Context.getCanonicalType(QTy).getTypePtr();
50
51 if (llvm::MDNode *N = MetadataCache[Ty])
52 return N;
53
Dan Gohman565cc442010-10-21 18:49:12 +000054 // If this is our first node, create the initial tree.
Dan Gohman3d5aff52010-10-14 23:06:10 +000055 if (!Root) {
Dan Gohman565cc442010-10-21 18:49:12 +000056 // Define the root of the tree. This identifies the tree, so that
57 // if our LLVM IR is linked with LLVM IR from a different front-end
58 // (or a different version of this front-end), their TBAA trees will
59 // remain distinct, and the optimizer will treat them conservatively.
Dan Gohman31da5452010-10-21 18:50:04 +000060 Root = getTBAAInfoForNamedType("Simple C/C++ TBAA", 0);
Dan Gohman565cc442010-10-21 18:49:12 +000061
62 // Define the root of the tree for user-accessible memory. C and C++
63 // give special powers to char and certain similar types. However,
64 // these special powers only cover user-accessible memory, and doesn't
65 // include things like vtables.
Dan Gohman3d5aff52010-10-14 23:06:10 +000066 Char = getTBAAInfoForNamedType("omnipotent char", Root);
67 }
68
Dan Gohman565cc442010-10-21 18:49:12 +000069 // Handle builtin types.
Dan Gohman9af2f832010-10-14 23:39:00 +000070 if (const BuiltinType *BTy = dyn_cast<BuiltinType>(Ty)) {
Dan Gohman3d5aff52010-10-14 23:06:10 +000071 switch (BTy->getKind()) {
Dan Gohman85623482010-10-15 17:52:03 +000072 // Character types are special and can alias anything.
73 // In C++, this technically only includes "char" and "unsigned char",
74 // and not "signed char". In C, it includes all three. For now,
Dan Gohman0a531982010-10-15 20:24:10 +000075 // the risk of exploiting this detail in C++ seems likely to outweigh
Dan Gohman85623482010-10-15 17:52:03 +000076 // the benefit.
Dan Gohman3d5aff52010-10-14 23:06:10 +000077 case BuiltinType::Char_U:
78 case BuiltinType::Char_S:
79 case BuiltinType::UChar:
80 case BuiltinType::SChar:
Dan Gohman3d5aff52010-10-14 23:06:10 +000081 return Char;
Dan Gohman9af2f832010-10-14 23:39:00 +000082
83 // Unsigned types can alias their corresponding signed types.
84 case BuiltinType::UShort:
85 return getTBAAInfo(Context.ShortTy);
86 case BuiltinType::UInt:
87 return getTBAAInfo(Context.IntTy);
88 case BuiltinType::ULong:
89 return getTBAAInfo(Context.LongTy);
90 case BuiltinType::ULongLong:
91 return getTBAAInfo(Context.LongLongTy);
92 case BuiltinType::UInt128:
93 return getTBAAInfo(Context.Int128Ty);
94
Dan Gohman2f8c21d2010-10-15 20:24:53 +000095 // Treat all other builtin types as distinct types. This includes
96 // treating wchar_t, char16_t, and char32_t as distinct from their
97 // "underlying types".
Dan Gohman3d5aff52010-10-14 23:06:10 +000098 default:
99 return MetadataCache[Ty] =
100 getTBAAInfoForNamedType(BTy->getName(Features), Char);
101 }
102 }
103
Dan Gohman565cc442010-10-21 18:49:12 +0000104 // Handle pointers.
Dan Gohmandc491112010-10-15 20:26:20 +0000105 // TODO: Implement C++'s type "similarity" and consider dis-"similar"
106 // pointers distinct.
Dan Gohmanc1028f42010-10-15 00:01:39 +0000107 if (Ty->isPointerType())
Dan Gohmandc491112010-10-15 20:26:20 +0000108 return MetadataCache[Ty] = getTBAAInfoForNamedType("any pointer", Char);
Dan Gohmanc1028f42010-10-15 00:01:39 +0000109
Dan Gohman0b5c4fc2010-10-15 20:23:12 +0000110 // Enum types are distinct types. In C++ they have "underlying types",
111 // however they aren't related for TBAA.
112 if (const EnumType *ETy = dyn_cast<EnumType>(Ty)) {
113 // In C mode, two anonymous enums are compatible iff their members
114 // are the same -- see C99 6.2.7p1. For now, be conservative. We could
115 // theoretically implement this by combining information about all the
116 // members into a single identifying MDNode.
117 if (!Features.CPlusPlus &&
118 ETy->getDecl()->getTypedefForAnonDecl())
119 return MetadataCache[Ty] = Char;
120
121 // In C++ mode, types have linkage, so we can rely on the ODR and
122 // on their mangled names, if they're external.
123 // TODO: Is there a way to get a program-wide unique name for a
124 // decl with local linkage or no linkage?
125 if (Features.CPlusPlus &&
126 ETy->getDecl()->getLinkage() != ExternalLinkage)
127 return MetadataCache[Ty] = Char;
128
129 // TODO: This is using the RTTI name. Is there a better way to get
130 // a unique string for a type?
131 llvm::SmallString<256> OutName;
132 MContext.mangleCXXRTTIName(QualType(ETy, 0), OutName);
133 return MetadataCache[Ty] = getTBAAInfoForNamedType(OutName, Char);
134 }
135
Dan Gohman9af2f832010-10-14 23:39:00 +0000136 // For now, handle any other kind of type conservatively.
137 return MetadataCache[Ty] = Char;
Dan Gohman3d5aff52010-10-14 23:06:10 +0000138}