| /* |
| * Copyright (c) 2009-2010 jMonkeyEngine |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
| * may be used to endorse or promote products derived from this software |
| * without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
| * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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| */ |
| package jme3test.tools; |
| |
| import com.jme3.app.SimpleApplication; |
| import com.jme3.light.AmbientLight; |
| import com.jme3.scene.Node; |
| import com.jme3.scene.Spatial; |
| import jme3tools.savegame.SaveGame; |
| |
| public class TestSaveGame extends SimpleApplication { |
| |
| public static void main(String[] args) { |
| |
| TestSaveGame app = new TestSaveGame(); |
| app.start(); |
| } |
| |
| @Override |
| public void simpleUpdate(float tpf) { |
| } |
| |
| public void simpleInitApp() { |
| |
| //node that is used to store player data |
| Node myPlayer = new Node(); |
| myPlayer.setName("PlayerNode"); |
| myPlayer.setUserData("name", "Mario"); |
| myPlayer.setUserData("health", 100.0f); |
| myPlayer.setUserData("points", 0); |
| |
| //the actual model would be attached to this node |
| Spatial model = (Spatial) assetManager.loadModel("Models/Oto/Oto.mesh.xml"); |
| myPlayer.attachChild(model); |
| |
| //before saving the game, the model should be detached so its not saved along with the node |
| myPlayer.detachAllChildren(); |
| SaveGame.saveGame("mycompany/mygame", "savegame_001", myPlayer); |
| |
| //later the game is loaded again |
| Node player = (Node) SaveGame.loadGame("mycompany/mygame", "savegame_001"); |
| player.attachChild(model); |
| rootNode.attachChild(player); |
| |
| //and the data is available |
| System.out.println("Name: " + player.getUserData("name")); |
| System.out.println("Health: " + player.getUserData("health")); |
| System.out.println("Points: " + player.getUserData("points")); |
| |
| AmbientLight al = new AmbientLight(); |
| rootNode.addLight(al); |
| |
| //note you can also implement your own classes that implement the Savable interface. |
| } |
| } |