Scott Barta | a6b4465 | 2012-03-09 13:52:20 -0800 | [diff] [blame] | 1 | uniform mat4 g_WorldViewProjectionMatrix; |
2 | |||||
3 | attribute vec4 inPosition; | ||||
4 | |||||
5 | |||||
6 | void main() { | ||||
7 | vec2 pos = (g_WorldViewProjectionMatrix * inPosition).xy; | ||||
8 | gl_Position = vec4(pos, 0.0, 1.0); | ||||
9 | } |