commit | 67d92404d62044972599dcef3011d17fca46eed5 | [log] [tgz] |
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author | Marek Olšák <marek.olsak@amd.com> | Fri Nov 22 23:31:13 2013 +0100 |
committer | Marek Olšák <marek.olsak@amd.com> | Sat Nov 23 00:35:39 2013 +0100 |
tree | eab74c852d5271e5caaf26257505c68352428eb3 | |
parent | ce8af454259279c14c44bcd32c429640ca5e1691 [diff] |
radeon: implement 2D tiling for CIK Bug fixes and simplification by Marek. We have to use the tile index of 0 for non-MSAA depth-stencil after all. Signed-off-by: Marek Olšák <marek.olsak@amd.com> Reviewed-and-Tested-by: Michel Dänzer <michel.daenzer@amd.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com>