After discussing with Chris Lattner, we require C++11, so lets get rid of the macros and just use C++11.
git-svn-id: https://llvm.org/svn/llvm-project/lldb/trunk@179805 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/source/Commands/CommandObjectBreakpointCommand.cpp b/source/Commands/CommandObjectBreakpointCommand.cpp
index da73ec6..0d6a3a7 100644
--- a/source/Commands/CommandObjectBreakpointCommand.cpp
+++ b/source/Commands/CommandObjectBreakpointCommand.cpp
@@ -206,7 +206,7 @@
CommandReturnObject &result)
{
InputReaderSP reader_sp (new InputReader(m_interpreter.GetDebugger()));
- STD_UNIQUE_PTR(BreakpointOptions::CommandData) data_ap(new BreakpointOptions::CommandData());
+ std::unique_ptr<BreakpointOptions::CommandData> data_ap(new BreakpointOptions::CommandData());
if (reader_sp && data_ap.get())
{
BatonSP baton_sp (new BreakpointOptions::CommandBaton (data_ap.release()));
@@ -242,7 +242,7 @@
SetBreakpointCommandCallback (BreakpointOptions *bp_options,
const char *oneliner)
{
- STD_UNIQUE_PTR(BreakpointOptions::CommandData) data_ap(new BreakpointOptions::CommandData());
+ std::unique_ptr<BreakpointOptions::CommandData> data_ap(new BreakpointOptions::CommandData());
// It's necessary to set both user_source and script_source to the oneliner.
// The former is used to generate callback description (as in breakpoint command list)