<rdar://problem/11202426> 

Work around a deadlocking issue where "SBDebugger::MemoryPressureDetected ()" is being called and is causing a deadlock. We now just try and get the lock when trying to trim down the unique modules so we don't deadlock debugger GUI programs until we can find the root cause.



git-svn-id: https://llvm.org/svn/llvm-project/lldb/trunk@154339 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/source/API/SBDebugger.cpp b/source/API/SBDebugger.cpp
index b61acd7..4c62ffb 100644
--- a/source/API/SBDebugger.cpp
+++ b/source/API/SBDebugger.cpp
@@ -143,7 +143,12 @@
 void
 SBDebugger::MemoryPressureDetected ()
 {
-    ModuleList::RemoveOrphanSharedModules();    
+    // Since this function can be call asynchronously, we allow it to be
+    // non-mandatory. We have seen deadlocks with this function when called
+    // so we need to safeguard against this until we can determine what is
+    // causing the deadlocks.
+    const bool mandatory = false;
+    ModuleList::RemoveOrphanSharedModules(mandatory);
 }
 
 SBDebugger::SBDebugger () :
@@ -648,7 +653,8 @@
             result = m_opaque_sp->GetTargetList().DeleteTarget (target_sp);
             target_sp->Destroy();
             target.Clear();
-            ModuleList::RemoveOrphanSharedModules();
+            const bool mandatory = true;
+            ModuleList::RemoveOrphanSharedModules(mandatory);
         }
     }