Change the Thread constructor over to take a Process& rather than a ProcessSP. We can't create Threads with a NULL ProcessSP, so it makes no sense to use the SP.
Then make the Thread a Broadcaster, and get it to broadcast when the selected frame is changed (but only from the Command Line) and when Thread::ReturnFromFrame
changes the stack.
Made the Driver use this notification to print the new thread status rather than doing it in the command.
Fixed a few places where people were setting their broadcaster class by hand rather than using the static broadcaster class call.
<rdar://problem/12383087>
git-svn-id: https://llvm.org/svn/llvm-project/lldb/trunk@165640 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/source/Target/Target.cpp b/source/Target/Target.cpp
index 9fbf08b..8a89687 100644
--- a/source/Target/Target.cpp
+++ b/source/Target/Target.cpp
@@ -58,7 +58,7 @@
//----------------------------------------------------------------------
Target::Target(Debugger &debugger, const ArchSpec &target_arch, const lldb::PlatformSP &platform_sp) :
TargetProperties (this),
- Broadcaster (&debugger, "lldb.target"),
+ Broadcaster (&debugger, Target::GetStaticBroadcasterClass().AsCString()),
ExecutionContextScope (),
m_debugger (debugger),
m_platform_sp (platform_sp),