This is the real fix for the previous register allocator problem.
Physical registers should not float around.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@7587 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Target/X86/InstSelectSimple.cpp b/lib/Target/X86/InstSelectSimple.cpp
index 24c841d..d66f7c2 100644
--- a/lib/Target/X86/InstSelectSimple.cpp
+++ b/lib/Target/X86/InstSelectSimple.cpp
@@ -646,6 +646,8 @@
       BuildMI(BB, SetCCOpcodeTab[0][OpNum], 0, X86::AL);
       BuildMI(BB, X86::CMPrr32, 2).addReg(Op0r+1).addReg(Op1r+1);
       BuildMI(BB, SetCCOpcodeTab[isSigned][OpNum], 0, X86::BL);
+      BuildMI(BB, X86::IMPLICIT_DEF, 0, X86::BH);
+      BuildMI(BB, X86::IMPLICIT_DEF, 0, X86::AH);
       BuildMI(BB, X86::CMOVErr16, 2, X86::BX).addReg(X86::BX).addReg(X86::AX);
       // NOTE: visitSetCondInst knows that the value is dumped into the BL
       // register at this point for long values...