Remove floats from live range splitting costs.

These floats all represented block frequencies anyway, so just use the
BlockFrequency class directly.

Some floating point computations remain in tryLocalSplit(). They are
estimating spill weights which are still floats.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@186435 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/CodeGen/SpillPlacement.h b/lib/CodeGen/SpillPlacement.h
index a0480d5..105516b 100644
--- a/lib/CodeGen/SpillPlacement.h
+++ b/lib/CodeGen/SpillPlacement.h
@@ -140,10 +140,8 @@
 
   /// getBlockFrequency - Return the estimated block execution frequency per
   /// function invocation.
-  float getBlockFrequency(unsigned Number) const {
-    // FIXME: Return the BlockFrequency directly.
-    const float Scale = 1.0f / BlockFrequency::getEntryFrequency();
-    return BlockFrequencies[Number].getFrequency() * Scale;
+  BlockFrequency getBlockFrequency(unsigned Number) const {
+    return BlockFrequencies[Number];
   }
 
 private: