Remove some redundant checks.

ARMFrameLowering::hasReservedCallFrame is already checking for variable
sized objects, so there's no point in checking it twice.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@153109 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Target/ARM/ARMBaseRegisterInfo.cpp b/lib/Target/ARM/ARMBaseRegisterInfo.cpp
index f73555b..8fd77e5 100644
--- a/lib/Target/ARM/ARMBaseRegisterInfo.cpp
+++ b/lib/Target/ARM/ARMBaseRegisterInfo.cpp
@@ -493,8 +493,7 @@
   // When outgoing call frames are so large that we adjust the stack pointer
   // around the call, we can no longer use the stack pointer to reach the
   // emergency spill slot.
-  if (needsStackRealignment(MF) && (MFI->hasVarSizedObjects() ||
-                                    !TFI->hasReservedCallFrame(MF)))
+  if (needsStackRealignment(MF) && !TFI->hasReservedCallFrame(MF))
     return true;
 
   // Thumb has trouble with negative offsets from the FP. Thumb2 has a limited
diff --git a/lib/Target/ARM/ARMFrameLowering.cpp b/lib/Target/ARM/ARMFrameLowering.cpp
index 0fd6025..bd4b2a9 100644
--- a/lib/Target/ARM/ARMFrameLowering.cpp
+++ b/lib/Target/ARM/ARMFrameLowering.cpp
@@ -501,7 +501,7 @@
 
   // SP can move around if there are allocas.  We may also lose track of SP
   // when emergency spilling inside a non-reserved call frame setup.
-  bool hasMovingSP = MFI->hasVarSizedObjects() || !hasReservedCallFrame(MF);
+  bool hasMovingSP = !hasReservedCallFrame(MF);
 
   // When dynamically realigning the stack, use the frame pointer for
   // parameters, and the stack/base pointer for locals.