Adding back vector instructions to keep in mainline.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@27704 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/docs/LangRef.html b/docs/LangRef.html
index 2be38d4..bf63884 100644
--- a/docs/LangRef.html
+++ b/docs/LangRef.html
@@ -96,6 +96,9 @@
<li><a href="#i_extractelement">'<tt>extractelement</tt>' Instruction</a></li>
<li><a href="#i_insertelement">'<tt>insertelement</tt>' Instruction</a></li>
<li><a href="#i_shufflevector">'<tt>shufflevector</tt>' Instruction</a></li>
+ <li><a href="#i_vsetint">'<tt>vsetint</tt>' Instruction</a></li>
+ <li><a href="#i_vsetfp">'<tt>vsetfp</tt>' Instruction</a></li>
+ <li><a href="#i_vselect">'<tt>vselect</tt>' Instruction</a></li>
</ol>
</li>
<li><a href="#memoryops">Memory Access Operations</a>
@@ -2057,6 +2060,194 @@
</pre>
</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection"> <a name="i_vsetint">'<tt>vsetint</tt>'
+Instruction</a> </div>
+<div class="doc_text">
+<h5>Syntax:</h5>
+<pre><result> = vsetint <op>, <n x <ty>> <var1>, <var2> <i>; yields <n x bool></i>
+</pre>
+
+<h5>Overview:</h5>
+
+<p>The '<tt>vsetint</tt>' instruction takes two integer vectors and
+returns a vector of boolean values representing, at each position, the
+result of the comparison between the values at that position in the
+two operands.</p>
+
+<h5>Arguments:</h5>
+
+<p>The arguments to a '<tt>vsetint</tt>' instruction are a comparison
+operation and two value arguments. The value arguments must be of <a
+href="#t_integral">integral</a> <a href="#t_packed">packed</a> type,
+and they must have identical types. The operation argument must be
+one of <tt>eq</tt>, <tt>ne</tt>, <tt>slt</tt>, <tt>sgt</tt>,
+<tt>sle</tt>, <tt>sge</tt>, <tt>ult</tt>, <tt>ugt</tt>, <tt>ule</tt>,
+<tt>uge</tt>, <tt>true</tt>, and <tt>false</tt>. The result is a
+packed <tt>bool</tt> value with the same length as each operand.</p>
+
+<h5>Semantics:</h5>
+
+<p>The following table shows the semantics of '<tt>vsetint</tt>'. For
+each position of the result, the comparison is done on the
+corresponding positions of the two value arguments. Note that the
+signedness of the comparison depends on the comparison opcode and
+<i>not</i> on the signedness of the value operands. E.g., <tt>vsetint
+slt <4 x unsigned> %x, %y</tt> does an elementwise <i>signed</i>
+comparison of <tt>%x</tt> and <tt>%y</tt>.</p>
+
+<table border="1" cellspacing="0" cellpadding="4">
+ <tbody>
+ <tr><th>Operation</th><th>Result is true iff</th><th>Comparison is</th></tr>
+ <tr><td><tt>eq</tt></td><td>var1 == var2</td><td>--</td></tr>
+ <tr><td><tt>ne</tt></td><td>var1 != var2</td><td>--</td></tr>
+ <tr><td><tt>slt</tt></td><td>var1 < var2</td><td>signed</td></tr>
+ <tr><td><tt>sgt</tt></td><td>var1 > var2</td><td>signed</td></tr>
+ <tr><td><tt>sle</tt></td><td>var1 <= var2</td><td>signed</td></tr>
+ <tr><td><tt>sge</tt></td><td>var1 >= var2</td><td>signed</td></tr>
+ <tr><td><tt>ult</tt></td><td>var1 < var2</td><td>unsigned</td></tr>
+ <tr><td><tt>ugt</tt></td><td>var1 > var2</td><td>unsigned</td></tr>
+ <tr><td><tt>ule</tt></td><td>var1 <= var2</td><td>unsigned</td></tr>
+ <tr><td><tt>uge</tt></td><td>var1 >= var2</td><td>unsigned</td></tr>
+ <tr><td><tt>true</tt></td><td>always</td><td>--</td></tr>
+ <tr><td><tt>false</tt></td><td>never</td><td>--</td></tr>
+ </tbody>
+</table>
+
+<h5>Example:</h5>
+<pre> <result> = vsetint eq <2 x int> <int 0, int 1>, <int 1, int 0> <i>; yields {<2 x bool>}:result = false, false</i>
+ <result> = vsetint ne <2 x int> <int 0, int 1>, <int 1, int 0> <i>; yields {<2 x bool>}:result = true, true</i>
+ <result> = vsetint slt <2 x int> <int 0, int 1>, <int 1, int 0> <i>; yields {<2 x bool>}:result = true, false</i>
+ <result> = vsetint sgt <2 x int> <int 0, int 1>, <int 1, int 0> <i>; yields {<2 x bool>}:result = false, true</i>
+ <result> = vsetint sle <2 x int> <int 0, int 1>, <int 1, int 0> <i>; yields {<2 x bool>}:result = true, false</i>
+ <result> = vsetint sge <2 x int> <int 0, int 1>, <int 1, int 0> <i>; yields {<2 x bool>}:result = false, true</i>
+</pre>
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection"> <a name="i_vsetfp">'<tt>vsetfp</tt>'
+Instruction</a> </div>
+<div class="doc_text">
+<h5>Syntax:</h5>
+<pre><result> = vsetfp <op>, <n x <ty>> <var1>, <var2> <i>; yields <n x bool></i>
+</pre>
+
+<h5>Overview:</h5>
+
+<p>The '<tt>vsetfp</tt>' instruction takes two floating point vector
+arguments and returns a vector of boolean values representing, at each
+position, the result of the comparison between the values at that
+position in the two operands.</p>
+
+<h5>Arguments:</h5>
+
+<p>The arguments to a '<tt>vsetfp</tt>' instruction are a comparison
+operation and two value arguments. The value arguments must be of <a
+href="t_floating">floating point</a> <a href="#t_packed">packed</a>
+type, and they must have identical types. The operation argument must
+be one of <tt>eq</tt>, <tt>ne</tt>, <tt>lt</tt>, <tt>gt</tt>,
+<tt>le</tt>, <tt>ge</tt>, <tt>oeq</tt>, <tt>one</tt>, <tt>olt</tt>,
+<tt>ogt</tt>, <tt>ole</tt>, <tt>oge</tt>, <tt>ueq</tt>, <tt>une</tt>,
+<tt>ult</tt>, <tt>ugt</tt>, <tt>ule</tt>, <tt>uge</tt>, <tt>o</tt>,
+<tt>u</tt>, <tt>true</tt>, and <tt>false</tt>. The result is a packed
+<tt>bool</tt> value with the same length as each operand.</p>
+
+<h5>Semantics:</h5>
+
+<p>The following table shows the semantics of '<tt>vsetfp</tt>' for
+floating point types. If either operand is a floating point Not a
+Number (NaN) value, the operation is unordered, and the value in the
+first column below is produced at that position. Otherwise, the
+operation is ordered, and the value in the second column is
+produced.</p>
+
+<table border="1" cellspacing="0" cellpadding="4">
+ <tbody>
+ <tr><th>Operation</th><th>If unordered<th>Otherwise true iff</th></tr>
+ <tr><td><tt>eq</tt></td><td>undefined</td><td>var1 == var2</td></tr>
+ <tr><td><tt>ne</tt></td><td>undefined</td><td>var1 != var2</td></tr>
+ <tr><td><tt>lt</tt></td><td>undefined</td><td>var1 < var2</td></tr>
+ <tr><td><tt>gt</tt></td><td>undefined</td><td>var1 > var2</td></tr>
+ <tr><td><tt>le</tt></td><td>undefined</td><td>var1 <= var2</td></tr>
+ <tr><td><tt>ge</tt></td><td>undefined</td><td>var1 >= var2</td></tr>
+ <tr><td><tt>oeq</tt></td><td>false</td><td>var1 == var2</td></tr>
+ <tr><td><tt>one</tt></td><td>false</td><td>var1 != var2</td></tr>
+ <tr><td><tt>olt</tt></td><td>false</td><td>var1 < var2</td></tr>
+ <tr><td><tt>ogt</tt></td><td>false</td><td>var1 > var2</td></tr>
+ <tr><td><tt>ole</tt></td><td>false</td><td>var1 <= var2</td></tr>
+ <tr><td><tt>oge</tt></td><td>false</td><td>var1 >= var2</td></tr>
+ <tr><td><tt>ueq</tt></td><td>true</td><td>var1 == var2</td></tr>
+ <tr><td><tt>une</tt></td><td>true</td><td>var1 != var2</td></tr>
+ <tr><td><tt>ult</tt></td><td>true</td><td>var1 < var2</td></tr>
+ <tr><td><tt>ugt</tt></td><td>true</td><td>var1 > var2</td></tr>
+ <tr><td><tt>ule</tt></td><td>true</td><td>var1 <= var2</td></tr>
+ <tr><td><tt>uge</tt></td><td>true</td><td>var1 >= var2</td></tr>
+ <tr><td><tt>o</tt></td><td>false</td><td>always</td></tr>
+ <tr><td><tt>u</tt></td><td>true</td><td>never</td></tr>
+ <tr><td><tt>true</tt></td><td>true</td><td>always</td></tr>
+ <tr><td><tt>false</tt></td><td>false</td><td>never</td></tr>
+ </tbody>
+</table>
+
+<h5>Example:</h5>
+<pre> <result> = vsetfp eq <2 x float> <float 0.0, float 1.0>, <float 1.0, float 0.0> <i>; yields {<2 x bool>}:result = false, false</i>
+ <result> = vsetfp ne <2 x float> <float 0.0, float 1.0>, <float 1.0, float 0.0> <i>; yields {<2 x bool>}:result = true, true</i>
+ <result> = vsetfp lt <2 x float> <float 0.0, float 1.0>, <float 1.0, float 0.0> <i>; yields {<2 x bool>}:result = true, false</i>
+ <result> = vsetfp gt <2 x float> <float 0.0, float 1.0>, <float 1.0, float 0.0> <i>; yields {<2 x bool>}:result = false, true</i>
+ <result> = vsetfp le <2 x float> <float 0.0, float 1.0>, <float 1.0, float 0.0> <i>; yields {<2 x bool>}:result = true, false</i>
+ <result> = vsetfp ge <2 x float> <float 0.0, float 1.0>, <float 1.0, float 0.0> <i>; yields {<2 x bool>}:result = false, true</i>
+</pre>
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="i_vselect">'<tt>vselect</tt>' Instruction</a>
+</div>
+
+<div class="doc_text">
+
+<h5>Syntax:</h5>
+
+<pre>
+ <result> = vselect <n x bool> <cond>, <n x <ty>> <val1>, <n x <ty>> <val2> <i>; yields <n x <ty>></i>
+</pre>
+
+<h5>Overview:</h5>
+
+<p>
+The '<tt>vselect</tt>' instruction chooses one value at each position
+of a vector based on a condition.
+</p>
+
+
+<h5>Arguments:</h5>
+
+<p>
+The '<tt>vselect</tt>' instruction requires a <a
+href="#t_packed">packed</a> <tt>bool</tt> value indicating the
+condition at each vector position, and two values of the same packed
+type. All three operands must have the same length. The type of the
+result is the same as the type of the two value operands.</p>
+
+<h5>Semantics:</h5>
+
+<p>
+At each position where the <tt>bool</tt> vector is true, that position
+of the result gets its value from the first value argument; otherwise,
+it gets its value from the second value argument.
+</p>
+
+<h5>Example:</h5>
+
+<pre>
+ %X = vselect bool <2 x bool> <bool true, bool false>, <2 x ubyte> <ubyte 17, ubyte 17>,
+ <2 x ubyte> <ubyte 42, ubyte 42> <i>; yields <2 x ubyte>:17, 42</i>
+</pre>
+</div>
+
+
+
<!-- ======================================================================= -->
<div class="doc_subsection">
<a name="memoryops">Memory Access Operations</a>