Add new helpers for registering targets.
 - Less boilerplate == good.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@77052 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Target/CellSPU/SPUTargetMachine.cpp b/lib/Target/CellSPU/SPUTargetMachine.cpp
index f1b1a74..26215cd 100644
--- a/lib/Target/CellSPU/SPUTargetMachine.cpp
+++ b/lib/Target/CellSPU/SPUTargetMachine.cpp
@@ -17,21 +17,17 @@
 #include "SPUTargetMachine.h"
 #include "llvm/Module.h"
 #include "llvm/PassManager.h"
-#include "llvm/Target/TargetMachineRegistry.h"
 #include "llvm/CodeGen/RegAllocRegistry.h"
 #include "llvm/CodeGen/SchedulerRegistry.h"
+#include "llvm/Target/TargetRegistry.h"
 
 using namespace llvm;
 
-namespace {
-  // Register the targets
-  RegisterTarget<SPUTargetMachine>
-  CELLSPU(TheCellSPUTarget, "cellspu", "STI CBEA Cell SPU [experimental]");
+extern "C" void LLVMInitializeCellSPUTarget() { 
+  // Register the target.
+  RegisterTargetMachine<SPUTargetMachine> X(TheCellSPUTarget);
 }
 
-// Force static initialization.
-extern "C" void LLVMInitializeCellSPUTarget() { }
-
 const std::pair<unsigned, int> *
 SPUFrameInfo::getCalleeSaveSpillSlots(unsigned &NumEntries) const {
   NumEntries = 1;