Many changes
* Simplify a lot of the inlining stuff.  There are still problems, but not
  many
* Break up the Function representation to have a vector for every different
  node type so it is fast to find nodes of a particular flavor.
* Do more intelligent merging of call values
* Allow elimination of unreachable shadow and allocation nodes
* Generalize indistinguishability testing to allow merging of identical calls.
* Increase shadow node merging power


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2010 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Analysis/DataStructure/DataStructure.cpp b/lib/Analysis/DataStructure/DataStructure.cpp
index d90d84a..13d3dce 100644
--- a/lib/Analysis/DataStructure/DataStructure.cpp
+++ b/lib/Analysis/DataStructure/DataStructure.cpp
@@ -90,6 +90,28 @@
   return *this;
 }
 
+// operator< - Allow insertion into a map...
+bool PointerValSet::operator<(const PointerValSet &PVS) const {
+  if (Vals.size() < PVS.Vals.size()) return true;
+  if (Vals.size() > PVS.Vals.size()) return false;
+  if (Vals.size() == 1) return Vals[0] < PVS.Vals[0];  // Most common case
+
+  vector<PointerVal> S1(Vals), S2(PVS.Vals);
+  sort(S1.begin(), S1.end());
+  sort(S2.begin(), S2.end());
+  return S1 < S2;
+}
+
+bool PointerValSet::operator==(const PointerValSet &PVS) const {
+  if (Vals.size() != PVS.Vals.size()) return false;
+  if (Vals.size() == 1) return Vals[0] == PVS.Vals[0];  // Most common case...
+
+  vector<PointerVal> S1(Vals), S2(PVS.Vals);
+  sort(S1.begin(), S1.end());
+  sort(S2.begin(), S2.end());
+  return S1 == S2;
+}
+
 
 bool PointerValSet::add(const PointerVal &PV, Value *Pointer) {
   if (std::find(Vals.begin(), Vals.end(), PV) != Vals.end())