Lower some BUILD_VECTORS using VEXT+shuffle.
Patch by Tim Northover.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@123035 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Target/ARM/ARMISelLowering.cpp b/lib/Target/ARM/ARMISelLowering.cpp
index b4432d5..9893973 100644
--- a/lib/Target/ARM/ARMISelLowering.cpp
+++ b/lib/Target/ARM/ARMISelLowering.cpp
@@ -3530,8 +3530,8 @@
 
 // If this is a case we can't handle, return null and let the default
 // expansion code take care of it.
-static SDValue LowerBUILD_VECTOR(SDValue Op, SelectionDAG &DAG,
-                                 const ARMSubtarget *ST) {
+SDValue ARMTargetLowering::LowerBUILD_VECTOR(SDValue Op, SelectionDAG &DAG,
+                                             const ARMSubtarget *ST) const {
   BuildVectorSDNode *BVN = cast<BuildVectorSDNode>(Op.getNode());
   DebugLoc dl = Op.getDebugLoc();
   EVT VT = Op.getValueType();
@@ -3622,6 +3622,13 @@
   if (isConstant)
     return SDValue();
 
+  // Empirical tests suggest this is rarely worth it for vectors of length <= 2.
+  if (NumElts >= 4) {
+    SDValue shuffle = ReconstructShuffle(Op, DAG);
+    if (shuffle != SDValue())
+      return shuffle;
+  }
+
   // Vectors with 32- or 64-bit elements can be built by directly assigning
   // the subregisters.  Lower it to an ARMISD::BUILD_VECTOR so the operands
   // will be legalized.
@@ -3640,6 +3647,130 @@
   return SDValue();
 }
 
+// Gather data to see if the operation can be modelled as a
+// shuffle in combination with VEXTs. 
+SDValue ARMTargetLowering::ReconstructShuffle(SDValue Op, SelectionDAG &DAG) const {
+  DebugLoc dl = Op.getDebugLoc();
+  EVT VT = Op.getValueType();
+  unsigned NumElts = VT.getVectorNumElements();
+
+  SmallVector<SDValue, 2> SourceVecs;
+  SmallVector<unsigned, 2> MinElts;
+  SmallVector<unsigned, 2> MaxElts;
+    
+  for (unsigned i = 0; i < NumElts; ++i) {
+    SDValue V = Op.getOperand(i);
+    if (V.getOpcode() == ISD::UNDEF)
+      continue;
+    else if (V.getOpcode() != ISD::EXTRACT_VECTOR_ELT) {
+      // A shuffle can only come from building a vector from various
+      // elements of other vectors.
+      return SDValue();
+    }
+      
+    // Record this extraction against the appropriate vector if possible...
+    SDValue SourceVec = V.getOperand(0);
+    unsigned EltNo = cast<ConstantSDNode>(V.getOperand(1))->getZExtValue();
+    bool FoundSource = false;
+    for (unsigned j = 0; j < SourceVecs.size(); ++j) {
+      if (SourceVecs[j] == SourceVec) {
+        if (MinElts[j] > EltNo)
+          MinElts[j] = EltNo;
+        if (MaxElts[j] < EltNo)
+          MaxElts[j] = EltNo;
+        FoundSource = true;
+        break;
+      }
+    }
+      
+    // Or record a new source if not...
+    if (!FoundSource) {
+      SourceVecs.push_back(SourceVec);
+      MinElts.push_back(EltNo);
+      MaxElts.push_back(EltNo);
+    }
+  }
+    
+  // Currently only do something sane when at most two source vectors
+  // involved.
+  if (SourceVecs.size() > 2)
+    return SDValue();
+
+  SDValue ShuffleSrcs[2] = {DAG.getUNDEF(VT), DAG.getUNDEF(VT) };
+  int VEXTOffsets[2] = {0, 0};
+      
+  // This loop extracts the usage patterns of the source vectors
+  // and prepares appropriate SDValues for a shuffle if possible.
+  for (unsigned i = 0; i < SourceVecs.size(); ++i) {
+    if (SourceVecs[i].getValueType() == VT) {
+      // No VEXT necessary
+      ShuffleSrcs[i] = SourceVecs[i];
+      VEXTOffsets[i] = 0;
+      continue;
+    } else if (SourceVecs[i].getValueType().getVectorNumElements() < NumElts) {
+      // It probably isn't worth padding out a smaller vector just to
+      // break it down again in a shuffle.
+      return SDValue();
+    }
+        
+    unsigned SrcNumElts = SourceVecs[i].getValueType().getVectorNumElements();
+    
+    // Since only 64-bit and 128-bit vectors are legal on ARM and
+    // we've eliminated the other cases...
+    assert(SrcNumElts == 2*NumElts);
+    
+    if (MaxElts[i] - MinElts[i] >= NumElts) {
+      // Span too large for a VEXT to cope
+      return SDValue();
+    } 
+    
+    if (MinElts[i] >= NumElts) {
+      // The extraction can just take the second half
+      VEXTOffsets[i] = NumElts;
+      ShuffleSrcs[i] = DAG.getNode(ISD::EXTRACT_SUBVECTOR, dl, VT, SourceVecs[i],
+                                   DAG.getIntPtrConstant(NumElts));
+    } else if (MaxElts[i] < NumElts) {
+      // The extraction can just take the first half
+      VEXTOffsets[i] = 0;
+      ShuffleSrcs[i] = DAG.getNode(ISD::EXTRACT_SUBVECTOR, dl, VT, SourceVecs[i],
+                                   DAG.getIntPtrConstant(0));
+    } else {
+      // An actual VEXT is needed
+      VEXTOffsets[i] = MinElts[i];
+      SDValue VEXTSrc1 = DAG.getNode(ISD::EXTRACT_SUBVECTOR, dl, VT, SourceVecs[i],
+                                     DAG.getIntPtrConstant(0));
+      SDValue VEXTSrc2 = DAG.getNode(ISD::EXTRACT_SUBVECTOR, dl, VT, SourceVecs[i],
+                                     DAG.getIntPtrConstant(NumElts));
+      ShuffleSrcs[i] = DAG.getNode(ARMISD::VEXT, dl, VT, VEXTSrc1, VEXTSrc2,
+                                   DAG.getConstant(VEXTOffsets[i], MVT::i32));
+    }
+  }
+      
+  SmallVector<int, 8> Mask;
+  
+  for (unsigned i = 0; i < NumElts; ++i) {
+    SDValue Entry = Op.getOperand(i);
+    if (Entry.getOpcode() == ISD::UNDEF) {
+      Mask.push_back(-1);
+      continue;
+    }
+      
+    SDValue ExtractVec = Entry.getOperand(0);
+    int ExtractElt = cast<ConstantSDNode>(Op.getOperand(i).getOperand(1))->getSExtValue();
+    if (ExtractVec == SourceVecs[0]) {
+      Mask.push_back(ExtractElt - VEXTOffsets[0]);
+    } else {
+      Mask.push_back(ExtractElt + NumElts - VEXTOffsets[1]);
+    }
+  }
+  
+  // Final check before we try to produce nonsense...
+  if (isShuffleMaskLegal(Mask, VT))
+    return DAG.getVectorShuffle(VT, dl, ShuffleSrcs[0], ShuffleSrcs[1], &Mask[0]);
+  
+  return SDValue();
+}
+
 /// isShuffleMaskLegal - Targets can use this to indicate that they only
 /// support *some* VECTOR_SHUFFLE operations, those with specific masks.
 /// By default, if a target supports the VECTOR_SHUFFLE node, all mask values