Oops. Don't normalize spill weights twice.

When the normalizeSpillWeights function was introduced, I forgot to remove this
normalization.

This change could affect register allocation. Hopefully for the better.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@110119 91177308-0d34-0410-b5e6-96231b3b80d8
1 file changed