inline asm, at least for floats
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@28895 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Target/Alpha/AlphaISelLowering.h b/lib/Target/Alpha/AlphaISelLowering.h
index f7906d6..a08bb1e 100644
--- a/lib/Target/Alpha/AlphaISelLowering.h
+++ b/lib/Target/Alpha/AlphaISelLowering.h
@@ -15,6 +15,7 @@
#ifndef LLVM_TARGET_ALPHA_ALPHAISELLOWERING_H
#define LLVM_TARGET_ALPHA_ALPHAISELLOWERING_H
+#include "llvm/ADT/VectorExtras.h"
#include "llvm/Target/TargetLowering.h"
#include "llvm/CodeGen/SelectionDAG.h"
#include "Alpha.h"
@@ -77,6 +78,12 @@
bool isTailCall, SDOperand Callee, ArgListTy &Args,
SelectionDAG &DAG);
+ ConstraintType getConstraintType(char ConstraintLetter) const;
+
+ std::vector<unsigned>
+ getRegClassForInlineAsmConstraint(const std::string &Constraint,
+ MVT::ValueType VT) const;
+
void restoreGP(MachineBasicBlock* BB);
void restoreRA(MachineBasicBlock* BB);
unsigned getVRegGP() { return GP; }