| //===-- Interpreter.h ------------------------------------------*- C++ -*--===// |
| // |
| // This header file defines the interpreter structure |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #ifndef LLI_INTERPRETER_H |
| #define LLI_INTERPRETER_H |
| |
| #include "llvm/Module.h" |
| #include "llvm/Method.h" |
| |
| struct MethodInfo; // Defined in ExecutionAnnotations.h |
| class CallInst; |
| class ReturnInst; |
| class BranchInst; |
| class AllocationInst; |
| |
| union GenericValue { |
| bool BoolVal; |
| unsigned char UByteVal; |
| signed char SByteVal; |
| unsigned short UShortVal; |
| signed short ShortVal; |
| unsigned int UIntVal; |
| signed int IntVal; |
| double DoubleVal; |
| float FloatVal; |
| GenericValue *PointerVal; |
| }; |
| |
| typedef vector<GenericValue> ValuePlaneTy; |
| |
| // ExecutionContext struct - This struct represents one stack frame currently |
| // executing. |
| // |
| struct ExecutionContext { |
| Method *CurMethod; // The currently executing method |
| BasicBlock *CurBB; // The currently executing BB |
| BasicBlock::iterator CurInst; // The next instruction to execute |
| MethodInfo *MethInfo; // The MethInfo annotation for the method |
| vector<ValuePlaneTy> Values; // ValuePlanes for each type |
| |
| BasicBlock *PrevBB; // The previous BB or null if in first BB |
| CallInst *Caller; // Holds the call that called subframes. |
| // NULL if main func or debugger invoked fn |
| }; |
| |
| |
| // Interpreter - This class represents the entirety of the interpreter. |
| // |
| class Interpreter { |
| Module *CurMod; // The current Module being executed (0 if none) |
| int ExitCode; // The exit code to be returned by the lli util |
| bool Profile; // Profiling enabled? |
| int CurFrame; // The current stack frame being inspected |
| |
| // The runtime stack of executing code. The top of the stack is the current |
| // method record. |
| vector<ExecutionContext> ECStack; |
| |
| public: |
| Interpreter(); |
| inline ~Interpreter() { delete CurMod; } |
| |
| // getExitCode - return the code that should be the exit code for the lli |
| // utility. |
| inline int getExitCode() const { return ExitCode; } |
| |
| // enableProfiling() - Turn profiling on, clear stats? |
| void enableProfiling() { Profile = true; } |
| |
| void initializeExecutionEngine(); |
| void handleUserInput(); |
| |
| // User Interation Methods... |
| void loadModule(const string &Filename); |
| bool flushModule(); |
| bool callMethod(const string &Name); // return true on failure |
| void setBreakpoint(const string &Name); |
| void infoValue(const string &Name); |
| void print(const string &Name); |
| static void print(const Type *Ty, GenericValue V); |
| static void printValue(const Type *Ty, GenericValue V); |
| |
| |
| void list(); // Do the 'list' command |
| void printStackTrace(); // Do the 'backtrace' command |
| |
| // Code execution methods... |
| void callMethod (Method *Meth, const vector<GenericValue> &ArgVals); |
| void callExternalMethod(Method *Meth, const vector<GenericValue> &ArgVals); |
| bool executeInstruction(); // Execute one instruction... |
| |
| void stepInstruction(); // Do the 'step' command |
| void nextInstruction(); // Do the 'next' command |
| void run(); // Do the 'run' command |
| void finish(); // Do the 'finish' command |
| |
| // Opcode Implementations |
| void executeCallInst(CallInst *I, ExecutionContext &SF); |
| void executeRetInst(ReturnInst *I, ExecutionContext &SF); |
| void executeBrInst(BranchInst *I, ExecutionContext &SF); |
| void executeAllocInst(AllocationInst *I, ExecutionContext &SF); |
| |
| // getCurrentMethod - Return the currently executing method |
| inline Method *getCurrentMethod() const { |
| return CurFrame < 0 ? 0 : ECStack[CurFrame].CurMethod; |
| } |
| |
| // isStopped - Return true if a program is stopped. Return false if no |
| // program is running. |
| // |
| inline bool isStopped() const { return !ECStack.empty(); } |
| |
| private: // Helper functions |
| // printCurrentInstruction - Print out the instruction that the virtual PC is |
| // at, or fail silently if no program is running. |
| // |
| void printCurrentInstruction(); |
| |
| // LookupMatchingNames - Search the current method namespace, then the global |
| // namespace looking for values that match the specified name. Return ALL |
| // matches to that name. This is obviously slow, and should only be used for |
| // user interaction. |
| // |
| vector<Value*> LookupMatchingNames(const string &Name); |
| |
| // ChooseOneOption - Prompt the user to choose among the specified options to |
| // pick one value. If no options are provided, emit an error. If a single |
| // option is provided, just return that option. |
| // |
| Value *ChooseOneOption(const string &Name, const vector<Value*> &Opts); |
| }; |
| |
| #endif |