Codegen pass definition cleanup. No functionality.

Moving toward a uniform style of pass definition to allow easier target configuration.
Globally declare Pass ID.
Globally declare pass initializer.
Use INITIALIZE_PASS consistently.
Add a call to the initializer from CodeGen.cpp.
Remove redundant "createPass" functions and "getPassName" methods.

While cleaning up declarations, cleaned up comments (sorry for large diff).

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@150100 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/CodeGen/DeadMachineInstructionElim.cpp b/lib/CodeGen/DeadMachineInstructionElim.cpp
index 2627972..5b2e31a 100644
--- a/lib/CodeGen/DeadMachineInstructionElim.cpp
+++ b/lib/CodeGen/DeadMachineInstructionElim.cpp
@@ -45,14 +45,11 @@
   };
 }
 char DeadMachineInstructionElim::ID = 0;
+char &llvm::DeadMachineInstructionElimID = DeadMachineInstructionElim::ID;
 
 INITIALIZE_PASS(DeadMachineInstructionElim, "dead-mi-elimination",
                 "Remove dead machine instructions", false, false)
 
-FunctionPass *llvm::createDeadMachineInstructionElimPass() {
-  return new DeadMachineInstructionElim();
-}
-
 bool DeadMachineInstructionElim::isDead(const MachineInstr *MI) const {
   // Technically speaking inline asm without side effects and no defs can still
   // be deleted. But there is so much bad inline asm code out there, we should