| //===-- llvm/CodeGen/Spiller.h - Spiller -*- C++ -*------------------------===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #ifndef LLVM_CODEGEN_SPILLER_H |
| #define LLVM_CODEGEN_SPILLER_H |
| |
| namespace llvm { |
| |
| class LiveInterval; |
| class MachineFunction; |
| class MachineFunctionPass; |
| class SlotIndex; |
| template <typename T> class SmallVectorImpl; |
| class VirtRegMap; |
| |
| /// Spiller interface. |
| /// |
| /// Implementations are utility classes which insert spill or remat code on |
| /// demand. |
| class Spiller { |
| public: |
| virtual ~Spiller() = 0; |
| |
| /// spill - Spill the given live interval. The method used will depend on |
| /// the Spiller implementation selected. |
| /// |
| /// @param li The live interval to be spilled. |
| /// @param spillIs A list of intervals that are about to be spilled, |
| /// and so cannot be used for remat etc. |
| /// @param newIntervals The newly created intervals will be appended here. |
| virtual void spill(LiveInterval *li, |
| SmallVectorImpl<LiveInterval*> &newIntervals, |
| const SmallVectorImpl<LiveInterval*> &spillIs) = 0; |
| |
| }; |
| |
| /// Create and return a spiller object, as specified on the command line. |
| Spiller* createSpiller(MachineFunctionPass &pass, |
| MachineFunction &mf, |
| VirtRegMap &vrm); |
| |
| /// Create and return a spiller that will insert spill code directly instead |
| /// of deferring though VirtRegMap. |
| Spiller *createInlineSpiller(MachineFunctionPass &pass, |
| MachineFunction &mf, |
| VirtRegMap &vrm); |
| |
| } |
| |
| #endif |