Overload AddInteger on int/long/long long instead of on int/int64_t,
to avoid overload ambiguities. This fixes build errors introduced
by r58623.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@58632 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Support/FoldingSet.cpp b/lib/Support/FoldingSet.cpp
index 5a96dcd..d2b02f2 100644
--- a/lib/Support/FoldingSet.cpp
+++ b/lib/Support/FoldingSet.cpp
@@ -41,13 +41,23 @@
void FoldingSetNodeID::AddInteger(unsigned I) {
Bits.push_back(I);
}
-void FoldingSetNodeID::AddInteger(int64_t I) {
- AddInteger((uint64_t)I);
+void FoldingSetNodeID::AddInteger(long I) {
+ AddInteger((unsigned long)I);
}
-void FoldingSetNodeID::AddInteger(uint64_t I) {
- Bits.push_back(unsigned(I));
-
- // If the integer is small, encode it just as 32-bits.
+void FoldingSetNodeID::AddInteger(unsigned long I) {
+ if (sizeof(long) == sizeof(int))
+ AddInteger(unsigned(I));
+ else if (sizeof(long) == sizeof(long long)) {
+ AddInteger((unsigned long long)I);
+ } else {
+ assert(0 && "unexpected sizeof(long)");
+ }
+}
+void FoldingSetNodeID::AddInteger(long long I) {
+ AddInteger((unsigned long long)I);
+}
+void FoldingSetNodeID::AddInteger(unsigned long long I) {
+ AddInteger(unsigned(I));
if ((uint64_t)(int)I != I)
Bits.push_back(unsigned(I >> 32));
}