Fix a bug in dead spill slot elimination.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@47687 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/CodeGen/VirtRegMap.cpp b/lib/CodeGen/VirtRegMap.cpp
index d210d93..6cfbee9 100644
--- a/lib/CodeGen/VirtRegMap.cpp
+++ b/lib/CodeGen/VirtRegMap.cpp
@@ -914,6 +914,7 @@
Ops.push_back(Idx);
MachineInstr *FoldedMI = TII->foldMemoryOperand(MF, NewMI, Ops, SS);
if (FoldedMI) {
+ VRM.addSpillSlotUse(SS, FoldedMI);
if (!VRM.hasPhys(UnfoldVR))
VRM.assignVirt2Phys(UnfoldVR, UnfoldPR);
VRM.virtFolded(VirtReg, FoldedMI, VirtRegMap::isRef);
@@ -1414,6 +1415,7 @@
MBB.insert(MII, NewMIs[0]);
NewStore = NewMIs[1];
MBB.insert(MII, NewStore);
+ VRM.addSpillSlotUse(SS, NewStore);
VRM.RemoveMachineInstrFromMaps(&MI);
MBB.erase(&MI);
Erased = true;