Change MachineMemOperand's alignment value to be the alignment of
the base pointer, without the offset. This matches MemSDNode's
new alignment behavior, and holds more interesting information.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@82473 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/CodeGen/MachineInstr.cpp b/lib/CodeGen/MachineInstr.cpp
index cf6597d..2f5964f 100644
--- a/lib/CodeGen/MachineInstr.cpp
+++ b/lib/CodeGen/MachineInstr.cpp
@@ -284,7 +284,7 @@
                                      int64_t o, uint64_t s, unsigned int a)
   : Offset(o), Size(s), V(v),
     Flags((f & 7) | ((Log2_32(a) + 1) << 3)) {
-  assert(isPowerOf2_32(a) && "Alignment is not a power of 2!");
+  assert(getBaseAlignment() == a && "Alignment is not a power of 2!");
   assert((isLoad() || isStore()) && "Not a load/store!");
 }