add setJumpBufSize() and setJumpBufAlignment() to target-lowering.
Call these from your backend to enjoy setjmp/longjmp goodness, see
lib/Target/IA64/IA64ISelLowering.cpp for an example


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@30095 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/CodeGen/LLVMTargetMachine.cpp b/lib/CodeGen/LLVMTargetMachine.cpp
index 2f250c8..6c4544a 100644
--- a/lib/CodeGen/LLVMTargetMachine.cpp
+++ b/lib/CodeGen/LLVMTargetMachine.cpp
@@ -33,7 +33,7 @@
   PM.add(createLowerGCPass());
   
   // FIXME: Implement the invoke/unwind instructions!
-  PM.add(createLowerInvokePass());
+  PM.add(createLowerInvokePass(getTargetLowering()));
   
   // Make sure that no unreachable blocks are instruction selected.
   PM.add(createUnreachableBlockEliminationPass());
@@ -107,7 +107,7 @@
   PM.add(createLowerGCPass());
   
   // FIXME: Implement the invoke/unwind instructions!
-  PM.add(createLowerInvokePass());
+  PM.add(createLowerInvokePass(getTargetLowering()));
   
   // Make sure that no unreachable blocks are instruction selected.
   PM.add(createUnreachableBlockEliminationPass());