MC/Mach-O: Implement support for setting indirect symbol table offset in section header.
Also, create symbol data for LHS of assignment, to match 'as' symbol ordering better.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@104033 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/MC/MachObjectWriter.cpp b/lib/MC/MachObjectWriter.cpp
index b1dae3d..5a4bb7a 100644
--- a/lib/MC/MachObjectWriter.cpp
+++ b/lib/MC/MachObjectWriter.cpp
@@ -185,6 +185,7 @@
llvm::DenseMap<const MCSectionData*,
std::vector<MachRelocationEntry> > Relocations;
+ llvm::DenseMap<const MCSectionData*, unsigned> IndirectSymBase;
/// @}
/// @name Symbol Table Data
@@ -325,7 +326,7 @@
Write32(NumRelocations ? RelocationsStart : 0);
Write32(NumRelocations);
Write32(Flags);
- Write32(0); // reserved1
+ Write32(IndirectSymBase.lookup(&SD)); // reserved1
Write32(Section.getStubSize()); // reserved2
if (Is64Bit)
Write32(0); // reserved3
@@ -815,20 +816,26 @@
// FIXME: Revisit this when the dust settles.
// Bind non lazy symbol pointers first.
+ unsigned IndirectIndex = 0;
for (MCAssembler::indirect_symbol_iterator it = Asm.indirect_symbol_begin(),
- ie = Asm.indirect_symbol_end(); it != ie; ++it) {
+ ie = Asm.indirect_symbol_end(); it != ie; ++it, ++IndirectIndex) {
const MCSectionMachO &Section =
cast<MCSectionMachO>(it->SectionData->getSection());
if (Section.getType() != MCSectionMachO::S_NON_LAZY_SYMBOL_POINTERS)
continue;
+ // Initialize the section indirect symbol base, if necessary.
+ if (!IndirectSymBase.count(it->SectionData))
+ IndirectSymBase[it->SectionData] = IndirectIndex;
+
Asm.getOrCreateSymbolData(*it->Symbol);
}
// Then lazy symbol pointers and symbol stubs.
+ IndirectIndex = 0;
for (MCAssembler::indirect_symbol_iterator it = Asm.indirect_symbol_begin(),
- ie = Asm.indirect_symbol_end(); it != ie; ++it) {
+ ie = Asm.indirect_symbol_end(); it != ie; ++it, ++IndirectIndex) {
const MCSectionMachO &Section =
cast<MCSectionMachO>(it->SectionData->getSection());
@@ -836,6 +843,10 @@
Section.getType() != MCSectionMachO::S_SYMBOL_STUBS)
continue;
+ // Initialize the section indirect symbol base, if necessary.
+ if (!IndirectSymBase.count(it->SectionData))
+ IndirectSymBase[it->SectionData] = IndirectIndex;
+
// Set the symbol type to undefined lazy, but only on construction.
//
// FIXME: Do not hardcode.