| //===-- StackProtector.cpp - Stack Protector Insertion --------------------===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // This pass inserts stack protectors into functions which need them. The stack |
| // protectors this uses are the type that ProPolice used. A variable with a |
| // random value in it is stored onto the stack before the local variables are |
| // allocated. Upon exitting the block, the stored value is checked. If it's |
| // changed, then there was some sort of violation and the program aborts. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #define DEBUG_TYPE "stack-protector" |
| #include "llvm/CodeGen/Passes.h" |
| #include "llvm/Constants.h" |
| #include "llvm/DerivedTypes.h" |
| #include "llvm/Function.h" |
| #include "llvm/Instructions.h" |
| #include "llvm/Module.h" |
| #include "llvm/Pass.h" |
| #include "llvm/ADT/APInt.h" |
| #include "llvm/Support/CommandLine.h" |
| using namespace llvm; |
| |
| // Enable stack protectors. |
| static cl::opt<unsigned> |
| SSPBufferSize("ssp-buffer-size", cl::init(8), |
| cl::desc("The lower bound for a buffer to be considered for " |
| "stack smashing protection.")); |
| |
| namespace { |
| class VISIBILITY_HIDDEN StackProtector : public FunctionPass { |
| // Level == 0 -- Stack protectors are off. |
| // Level == 1 -- Stack protectors are on only for some functions. |
| // Level == 2 -- Stack protectors are on for all functions. |
| int Level; |
| |
| /// FailBB - Holds the basic block to jump to when the stack protector check |
| /// fails. |
| BasicBlock *FailBB; |
| |
| /// StackProtFrameSlot - The place on the stack that the stack protector |
| /// guard is kept. |
| AllocaInst *StackProtFrameSlot; |
| |
| /// StackGuardVar - The global variable for the stack guard. |
| GlobalVariable *StackGuardVar; |
| |
| Function *F; |
| Module *M; |
| |
| /// InsertStackProtectorPrologue - Insert code into the entry block that |
| /// stores the __stack_chk_guard variable onto the stack. |
| void InsertStackProtectorPrologue(); |
| |
| /// InsertStackProtectorEpilogue - Insert code before the return |
| /// instructions checking the stack value that was stored in the |
| /// prologue. If it isn't the same as the original value, then call a |
| /// "failure" function. |
| void InsertStackProtectorEpilogue(); |
| |
| /// CreateFailBB - Create a basic block to jump to when the stack protector |
| /// check fails. |
| void CreateFailBB(); |
| |
| /// RequiresStackProtector - Check whether or not this function needs a |
| /// stack protector based upon the stack protector level. |
| bool RequiresStackProtector(); |
| public: |
| static char ID; // Pass identification, replacement for typeid. |
| StackProtector(int lvl = 0) : FunctionPass(&ID), Level(lvl), FailBB(0) {} |
| |
| virtual bool runOnFunction(Function &Fn); |
| }; |
| } // end anonymous namespace |
| |
| char StackProtector::ID = 0; |
| static RegisterPass<StackProtector> |
| X("stack-protector", "Insert stack protectors"); |
| |
| FunctionPass *llvm::createStackProtectorPass(int lvl) { |
| return new StackProtector(lvl); |
| } |
| |
| bool StackProtector::runOnFunction(Function &Fn) { |
| F = &Fn; |
| M = F->getParent(); |
| |
| if (!RequiresStackProtector()) return false; |
| |
| InsertStackProtectorPrologue(); |
| InsertStackProtectorEpilogue(); |
| |
| // Cleanup. |
| FailBB = 0; |
| StackProtFrameSlot = 0; |
| StackGuardVar = 0; |
| return true; |
| } |
| |
| /// InsertStackProtectorPrologue - Insert code into the entry block that stores |
| /// the __stack_chk_guard variable onto the stack. |
| void StackProtector::InsertStackProtectorPrologue() { |
| BasicBlock &Entry = F->getEntryBlock(); |
| Instruction &InsertPt = Entry.front(); |
| |
| const char *StackGuardStr = "__stack_chk_guard"; |
| StackGuardVar = M->getNamedGlobal(StackGuardStr); |
| |
| if (!StackGuardVar) |
| StackGuardVar = new GlobalVariable(PointerType::getUnqual(Type::Int8Ty), |
| false, GlobalValue::ExternalLinkage, |
| 0, StackGuardStr, M); |
| |
| StackProtFrameSlot = new AllocaInst(PointerType::getUnqual(Type::Int8Ty), |
| "StackProt_Frame", &InsertPt); |
| LoadInst *LI = new LoadInst(StackGuardVar, "StackGuard", true, &InsertPt); |
| new StoreInst(LI, StackProtFrameSlot, true, &InsertPt); |
| } |
| |
| /// InsertStackProtectorEpilogue - Insert code before the return instructions |
| /// checking the stack value that was stored in the prologue. If it isn't the |
| /// same as the original value, then call a "failure" function. |
| void StackProtector::InsertStackProtectorEpilogue() { |
| // Create the basic block to jump to when the guard check fails. |
| CreateFailBB(); |
| |
| Function::iterator I = F->begin(), E = F->end(); |
| std::vector<BasicBlock*> ReturnBBs; |
| ReturnBBs.reserve(F->size()); |
| |
| for (; I != E; ++I) |
| if (isa<ReturnInst>((*I).getTerminator())) |
| ReturnBBs.push_back(I); |
| |
| if (ReturnBBs.empty()) return; // Odd, but could happen. . . |
| |
| // Loop through the basic blocks that have return instructions. Convert this: |
| // |
| // return: |
| // ... |
| // ret ... |
| // |
| // into this: |
| // |
| // return: |
| // ... |
| // %1 = load __stack_chk_guard |
| // %2 = load <stored stack guard> |
| // %3 = cmp i1 %1, %2 |
| // br i1 %3, label %SPRet, label %CallStackCheckFailBlk |
| // |
| // SPRet: |
| // ret ... |
| // |
| // CallStackCheckFailBlk: |
| // call void @__stack_chk_fail() |
| // unreachable |
| // |
| for (std::vector<BasicBlock*>::iterator |
| II = ReturnBBs.begin(), IE = ReturnBBs.end(); II != IE; ++II) { |
| BasicBlock *BB = *II; |
| ReturnInst *RI = cast<ReturnInst>(BB->getTerminator()); |
| Function::iterator InsPt = BB; ++InsPt; // Insertion point for new BB. |
| |
| BasicBlock *NewBB = BasicBlock::Create("SPRet", F, InsPt); |
| |
| // Move the return instruction into the new basic block. |
| RI->removeFromParent(); |
| NewBB->getInstList().insert(NewBB->begin(), RI); |
| |
| LoadInst *LI2 = new LoadInst(StackGuardVar, "", false, BB); |
| LoadInst *LI1 = new LoadInst(StackProtFrameSlot, "", true, BB); |
| ICmpInst *Cmp = new ICmpInst(CmpInst::ICMP_EQ, LI1, LI2, "", BB); |
| BranchInst::Create(NewBB, FailBB, Cmp, BB); |
| } |
| } |
| |
| /// CreateFailBB - Create a basic block to jump to when the stack protector |
| /// check fails. |
| void StackProtector::CreateFailBB() { |
| assert(!FailBB && "Failure basic block already created?!"); |
| FailBB = BasicBlock::Create("CallStackCheckFailBlk", F); |
| std::vector<const Type*> Params; |
| Constant *StackChkFail = |
| M->getOrInsertFunction("__stack_chk_fail", |
| FunctionType::get(Type::VoidTy, Params, false)); |
| CallInst::Create(StackChkFail, "", FailBB); |
| new UnreachableInst(FailBB); |
| } |
| |
| /// RequiresStackProtector - Check whether or not this function needs a stack |
| /// protector based upon the stack protector level. |
| bool StackProtector::RequiresStackProtector() { |
| switch (Level) { |
| default: return false; |
| case 2: return true; |
| case 1: { |
| // If the size of the local variables allocated on the stack is greater than |
| // SSPBufferSize, then we require a stack protector. |
| uint64_t StackSize = 0; |
| |
| for (Function::iterator I = F->begin(), E = F->end(); I != E; ++I) { |
| BasicBlock *BB = I; |
| |
| for (BasicBlock::iterator |
| II = BB->begin(), IE = BB->end(); II != IE; ++II) |
| if (AllocaInst *AI = dyn_cast<AllocaInst>(II)) |
| if (ConstantInt *CI = dyn_cast<ConstantInt>(AI->getArraySize())) { |
| const APInt &Size = CI->getValue(); |
| StackSize += Size.getZExtValue() * 8; |
| } |
| } |
| |
| if (SSPBufferSize <= StackSize) |
| return true; |
| |
| return false; |
| } |
| } |
| } |
| |
| // [EOF] StackProtector.cpp |