Adjust to MachineConstantPool interface change: instead of keeping a
value/alignment pair for each constant, keep a value/offset pair.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@26078 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/CodeGen/AsmPrinter.cpp b/lib/CodeGen/AsmPrinter.cpp
index bd12c77..af5346c 100644
--- a/lib/CodeGen/AsmPrinter.cpp
+++ b/lib/CodeGen/AsmPrinter.cpp
@@ -111,11 +111,17 @@
const TargetData &TD = TM.getTargetData();
SwitchSection(ConstantPoolSection, 0);
+ EmitAlignment(MCP->getConstantPoolAlignment());
for (unsigned i = 0, e = CP.size(); i != e; ++i) {
- EmitAlignment(CP[i].Alignment);
O << PrivateGlobalPrefix << "CPI" << getFunctionNumber() << '_' << i
<< ":\t\t\t\t\t" << CommentString << *CP[i].Val << '\n';
EmitGlobalConstant(CP[i].Val);
+ if (i != e-1) {
+ unsigned EntSize = TM.getTargetData().getTypeSize(CP[i].Val->getType());
+ unsigned ValEnd = CP[i].Offset + EntSize;
+ // Emit inter-object padding for alignment.
+ EmitZeros(CP[i+1].Offset-ValEnd);
+ }
}
}
diff --git a/lib/CodeGen/MachineFunction.cpp b/lib/CodeGen/MachineFunction.cpp
index 94d8715..6fdd038 100644
--- a/lib/CodeGen/MachineFunction.cpp
+++ b/lib/CodeGen/MachineFunction.cpp
@@ -112,7 +112,7 @@
SSARegMapping = new SSARegMap();
MFInfo = 0;
FrameInfo = new MachineFrameInfo();
- ConstantPool = new MachineConstantPool();
+ ConstantPool = new MachineConstantPool(TM.getTargetData());
BasicBlocks.Parent = this;
}
@@ -345,10 +345,38 @@
// MachineConstantPool implementation
//===----------------------------------------------------------------------===//
+/// getConstantPoolIndex - Create a new entry in the constant pool or return
+/// an existing one. User must specify an alignment in bytes for the object.
+///
+unsigned MachineConstantPool::getConstantPoolIndex(Constant *C,
+ unsigned Alignment) {
+ assert(Alignment && "Alignment must be specified!");
+ if (Alignment > PoolAlignment) PoolAlignment = Alignment;
+
+ // Check to see if we already have this constant.
+ //
+ // FIXME, this could be made much more efficient for large constant pools.
+ unsigned AlignMask = (1 << Alignment)-1;
+ for (unsigned i = 0, e = Constants.size(); i != e; ++i)
+ if (Constants[i].Val == C && (Constants[i].Offset & AlignMask) == 0)
+ return i;
+
+ unsigned Offset = 0;
+ if (!Constants.empty()) {
+ Offset = Constants.back().Offset;
+ Offset += TD.getTypeSize(Constants.back().Val->getType());
+ Offset = (Offset+AlignMask)&~AlignMask;
+ }
+
+ Constants.push_back(MachineConstantPoolEntry(C, Offset));
+ return Constants.size()-1;
+}
+
+
void MachineConstantPool::print(std::ostream &OS) const {
for (unsigned i = 0, e = Constants.size(); i != e; ++i) {
OS << " <cp #" << i << "> is" << *(Value*)Constants[i].Val;
- OS << " , align=" << Constants[i].Alignment;
+ OS << " , offset=" << Constants[i].Offset;
OS << "\n";
}
}