Replace X86's CanRematLoadWithDispOperand by calling the target-independent
MachineInstr::isInvariantLoad instead, which has the benefit of being
more complete.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@83696 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Target/X86/X86InstrInfo.h b/lib/Target/X86/X86InstrInfo.h
index 83162fb..2237c8b 100644
--- a/lib/Target/X86/X86InstrInfo.h
+++ b/lib/Target/X86/X86InstrInfo.h
@@ -451,7 +451,8 @@
unsigned isLoadFromStackSlot(const MachineInstr *MI, int &FrameIndex) const;
unsigned isStoreToStackSlot(const MachineInstr *MI, int &FrameIndex) const;
- bool isReallyTriviallyReMaterializable(const MachineInstr *MI) const;
+ bool isReallyTriviallyReMaterializable(const MachineInstr *MI,
+ AliasAnalysis *AA) const;
void reMaterialize(MachineBasicBlock &MBB, MachineBasicBlock::iterator MI,
unsigned DestReg, unsigned SubIdx,
const MachineInstr *Orig) const;