Add a bool flag to StackObjects telling whether they reference spill
slots. The AsmPrinter will use this information to determine whether to
print a spill/reload comment.
Remove default argument values. It's too easy to pass a wrong argument
value when multiple arguments have default values. Make everything
explicit to trap bugs early.
Update all targets to adhere to the new interfaces..
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@87022 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/CodeGen/SelectionDAG/SelectionDAG.cpp b/lib/CodeGen/SelectionDAG/SelectionDAG.cpp
index 4e220c2..d9c273d 100644
--- a/lib/CodeGen/SelectionDAG/SelectionDAG.cpp
+++ b/lib/CodeGen/SelectionDAG/SelectionDAG.cpp
@@ -1379,7 +1379,7 @@
unsigned StackAlign =
std::max((unsigned)TLI.getTargetData()->getPrefTypeAlignment(Ty), minAlign);
- int FrameIdx = FrameInfo->CreateStackObject(ByteSize, StackAlign);
+ int FrameIdx = FrameInfo->CreateStackObject(ByteSize, StackAlign, false);
return getFrameIndex(FrameIdx, TLI.getPointerTy());
}
@@ -1395,7 +1395,7 @@
TD->getPrefTypeAlignment(Ty2));
MachineFrameInfo *FrameInfo = getMachineFunction().getFrameInfo();
- int FrameIdx = FrameInfo->CreateStackObject(Bytes, Align);
+ int FrameIdx = FrameInfo->CreateStackObject(Bytes, Align, false);
return getFrameIndex(FrameIdx, TLI.getPointerTy());
}