Target/X86: Tweak allocating shadow area (aka home) on Win64. It must be enough for caller to allocate one.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@124949 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Target/X86/X86FrameLowering.cpp b/lib/Target/X86/X86FrameLowering.cpp
index 9722701..0a3f931 100644
--- a/lib/Target/X86/X86FrameLowering.cpp
+++ b/lib/Target/X86/X86FrameLowering.cpp
@@ -397,11 +397,6 @@
if (HasFP) MinSize += SlotSize;
StackSize = std::max(MinSize, StackSize > 128 ? StackSize - 128 : 0);
MFI->setStackSize(StackSize);
- } else if (IsWin64) {
- // We need to always allocate 32 bytes as register spill area.
- // FIXME: We might reuse these 32 bytes for leaf functions.
- StackSize += 32;
- MFI->setStackSize(StackSize);
}
// Insert stack pointer adjustment for later moving of return addr. Only
diff --git a/lib/Target/X86/X86FrameLowering.h b/lib/Target/X86/X86FrameLowering.h
index c067e64..d71108c 100644
--- a/lib/Target/X86/X86FrameLowering.h
+++ b/lib/Target/X86/X86FrameLowering.h
@@ -28,8 +28,7 @@
explicit X86FrameLowering(const X86TargetMachine &tm, const X86Subtarget &sti)
: TargetFrameLowering(StackGrowsDown,
sti.getStackAlignment(),
- (sti.isTargetWin64() ? -40 :
- (sti.is64Bit() ? -8 : -4))),
+ (sti.is64Bit() ? -8 : -4)),
TM(tm), STI(sti) {
}
diff --git a/lib/Target/X86/X86ISelLowering.cpp b/lib/Target/X86/X86ISelLowering.cpp
index 69295f8..aa1301f 100644
--- a/lib/Target/X86/X86ISelLowering.cpp
+++ b/lib/Target/X86/X86ISelLowering.cpp
@@ -1544,6 +1544,12 @@
SmallVector<CCValAssign, 16> ArgLocs;
CCState CCInfo(CallConv, isVarArg, getTargetMachine(),
ArgLocs, *DAG.getContext());
+
+ // Allocate shadow area for Win64
+ if (IsWin64) {
+ CCInfo.AllocateStack(32, 8);
+ }
+
CCInfo.AnalyzeFormalArguments(Ins, CC_X86);
unsigned LastVal = ~0U;
@@ -1778,8 +1784,7 @@
DebugLoc dl, SelectionDAG &DAG,
const CCValAssign &VA,
ISD::ArgFlagsTy Flags) const {
- const unsigned FirstStackArgOffset = (Subtarget->isTargetWin64() ? 32 : 0);
- unsigned LocMemOffset = FirstStackArgOffset + VA.getLocMemOffset();
+ unsigned LocMemOffset = VA.getLocMemOffset();
SDValue PtrOff = DAG.getIntPtrConstant(LocMemOffset);
PtrOff = DAG.getNode(ISD::ADD, dl, getPointerTy(), StackPtr, PtrOff);
if (Flags.isByVal())
@@ -1864,6 +1869,12 @@
SmallVector<CCValAssign, 16> ArgLocs;
CCState CCInfo(CallConv, isVarArg, getTargetMachine(),
ArgLocs, *DAG.getContext());
+
+ // Allocate shadow area for Win64
+ if (IsWin64) {
+ CCInfo.AllocateStack(32, 8);
+ }
+
CCInfo.AnalyzeCallOperands(Outs, CC_X86);
// Get a count of how many bytes are to be pushed on the stack.
@@ -2447,6 +2458,12 @@
SmallVector<CCValAssign, 16> ArgLocs;
CCState CCInfo(CalleeCC, isVarArg, getTargetMachine(),
ArgLocs, *DAG.getContext());
+
+ // Allocate shadow area for Win64
+ if (Subtarget->isTargetWin64()) {
+ CCInfo.AllocateStack(32, 8);
+ }
+
CCInfo.AnalyzeCallOperands(Outs, CC_X86);
if (CCInfo.getNextStackOffset()) {
MachineFunction &MF = DAG.getMachineFunction();