New PBQP solver.

* Fixed a reduction bug which occasionally led to infinite-cost (invalid)
  register allocation solutions despite the existence finite-cost solutions.
* Significantly reduced memory usage (>50% reduction).
* Simplified a lot of the solver code.



git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@94514 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/CodeGen/PBQP/HeuristicBase.h b/lib/CodeGen/PBQP/HeuristicBase.h
new file mode 100644
index 0000000..3bb24e1
--- /dev/null
+++ b/lib/CodeGen/PBQP/HeuristicBase.h
@@ -0,0 +1,242 @@
+//===-- HeuristcBase.h --- Heuristic base class for PBQP --------*- C++ -*-===//
+//
+//                     The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef LLVM_CODEGEN_PBQP_HEURISTICBASE_H
+#define LLVM_CODEGEN_PBQP_HEURISTICBASE_H
+
+#include "HeuristicSolver.h"
+
+namespace PBQP {
+
+  /// \brief Abstract base class for heuristic implementations.
+  ///
+  /// This class provides a handy base for heuristic implementations with common
+  /// solver behaviour implemented for a number of methods.
+  ///
+  /// To implement your own heuristic using this class as a base you'll have to
+  /// implement, as a minimum, the following methods:
+  /// <ul>
+  ///   <li> void addToHeuristicList(Graph::NodeItr) : Add a node to the
+  ///        heuristic reduction list.
+  ///   <li> void heuristicReduce() : Perform a single heuristic reduction.
+  ///   <li> void preUpdateEdgeCosts(Graph::EdgeItr) : Handle the (imminent)
+  ///        change to the cost matrix on the given edge (by R2).
+  ///   <li> void postUpdateEdgeCostts(Graph::EdgeItr) : Handle the new 
+  ///        costs on the given edge.
+  ///   <li> void handleAddEdge(Graph::EdgeItr) : Handle the addition of a new
+  ///        edge into the PBQP graph (by R2).
+  ///   <li> void handleRemoveEdge(Graph::EdgeItr, Graph::NodeItr) : Handle the
+  ///        disconnection of the given edge from the given node.
+  ///   <li> A constructor for your derived class : to pass back a reference to
+  ///        the solver which is using this heuristic.
+  /// </ul>
+  ///
+  /// These methods are implemented in this class for documentation purposes,
+  /// but will assert if called.
+  /// 
+  /// Note that this class uses the curiously recursive template idiom to
+  /// forward calls to the derived class. These methods need not be made
+  /// virtual, and indeed probably shouldn't for performance reasons.
+  ///
+  /// You'll also need to provide NodeData and EdgeData structs in your class.
+  /// These can be used to attach data relevant to your heuristic to each
+  /// node/edge in the PBQP graph.
+
+  template <typename HImpl>
+  class HeuristicBase {
+  private:
+
+    typedef std::list<Graph::NodeItr> OptimalList;
+
+    HeuristicSolverImpl<HImpl> &s;
+    Graph &g;
+    OptimalList optimalList;
+
+    // Return a reference to the derived heuristic.
+    HImpl& impl() { return static_cast<HImpl&>(*this); }
+
+    // Add the given node to the optimal reductions list. Keep an iterator to
+    // its location for fast removal. 
+    void addToOptimalReductionList(Graph::NodeItr nItr) {
+      optimalList.insert(optimalList.end(), nItr);
+    }
+
+  public:
+
+    /// \brief Construct an instance with a reference to the given solver.
+    /// @param solver The solver which is using this heuristic instance.
+    HeuristicBase(HeuristicSolverImpl<HImpl> &solver)
+      : s(solver), g(s.getGraph()) { }
+
+    /// \brief Get the solver which is using this heuristic instance.
+    /// @return The solver which is using this heuristic instance.
+    ///
+    /// You can use this method to get access to the solver in your derived
+    /// heuristic implementation.
+    HeuristicSolverImpl<HImpl>& getSolver() { return s; }
+
+    /// \brief Get the graph representing the problem to be solved.
+    /// @return The graph representing the problem to be solved.
+    Graph& getGraph() { return g; }
+
+    /// \brief Tell the solver to simplify the graph before the reduction phase.
+    /// @return Whether or not the solver should run a simplification phase
+    ///         prior to the main setup and reduction.
+    ///
+    /// HeuristicBase returns true from this method as it's a sensible default,
+    /// however you can over-ride it in your derived class if you want different
+    /// behaviour.
+    bool solverRunSimplify() const { return true; }
+
+    /// \brief Decide whether a node should be optimally or heuristically 
+    ///        reduced.
+    /// @return Whether or not the given node should be listed for optimal
+    ///         reduction (via R0, R1 or R2).
+    ///
+    /// HeuristicBase returns true for any node with degree less than 3. This is
+    /// sane and sensible for many situations, but not all. You can over-ride
+    /// this method in your derived class if you want a different selection
+    /// criteria. Note however that your criteria for selecting optimal nodes
+    /// should be <i>at least</i> as strong as this. I.e. Nodes of degree 3 or
+    /// higher should not be selected under any circumstances.
+    bool shouldOptimallyReduce(Graph::NodeItr nItr) {
+      if (g.getNodeDegree(nItr) < 3)
+        return true;
+      // else
+      return false;
+    }
+
+    /// \brief Add the given node to the list of nodes to be optimally reduced.
+    /// @return nItr Node iterator to be added.
+    ///
+    /// You probably don't want to over-ride this, except perhaps to record
+    /// statistics before calling this implementation. HeuristicBase relies on
+    /// its behaviour.
+    void addToOptimalReduceList(Graph::NodeItr nItr) {
+      optimalList.push_back(nItr);
+    }
+
+    /// \brief Initialise the heuristic.
+    ///
+    /// HeuristicBase iterates over all nodes in the problem and adds them to
+    /// the appropriate list using addToOptimalReduceList or
+    /// addToHeuristicReduceList based on the result of shouldOptimallyReduce.
+    ///
+    /// This behaviour should be fine for most situations.
+    void setup() {
+      for (Graph::NodeItr nItr = g.nodesBegin(), nEnd = g.nodesEnd();
+           nItr != nEnd; ++nItr) {
+        if (impl().shouldOptimallyReduce(nItr)) {
+          addToOptimalReduceList(nItr);
+        } else {
+          impl().addToHeuristicReduceList(nItr);
+        }
+      }
+    }
+
+    /// \brief Optimally reduce one of the nodes in the optimal reduce list.
+    /// @return True if a reduction takes place, false if the optimal reduce
+    ///         list is empty.
+    ///
+    /// Selects a node from the optimal reduce list and removes it, applying
+    /// R0, R1 or R2 as appropriate based on the selected node's degree.
+    bool optimalReduce() {
+      if (optimalList.empty())
+        return false;
+
+      Graph::NodeItr nItr = optimalList.front();
+      optimalList.pop_front();
+
+      switch (s.getSolverDegree(nItr)) {
+        case 0: s.applyR0(nItr); break;
+        case 1: s.applyR1(nItr); break;
+        case 2: s.applyR2(nItr); break;
+        default: assert(false &&
+                        "Optimal reductions of degree > 2 nodes is invalid.");
+      }
+
+      return true;
+    }
+
+    /// \brief Perform the PBQP reduction process.
+    ///
+    /// Reduces the problem to the empty graph by repeated application of the
+    /// reduction rules R0, R1, R2 and RN.
+    /// R0, R1 or R2 are always applied if possible before RN is used.
+    void reduce() {
+      bool finished = false;
+
+      while (!finished) {
+        if (!optimalReduce())
+          if (!impl().heuristicReduce())
+            finished = true;
+      }
+    }
+
+    /// \brief Add a node to the heuristic reduce list.
+    /// @param nItr Node iterator to add to the heuristic reduce list.
+    void addToHeuristicList(Graph::NodeItr nItr) {
+      assert(false && "Must be implemented in derived class.");
+    }
+
+    /// \brief Heuristically reduce one of the nodes in the heuristic
+    ///        reduce list.
+    /// @return True if a reduction takes place, false if the heuristic reduce
+    ///         list is empty.
+    void heuristicReduce() {
+      assert(false && "Must be implemented in derived class.");
+    }
+
+    /// \brief Prepare a change in the costs on the given edge.
+    /// @param eItr Edge iterator.    
+    void preUpdateEdgeCosts(Graph::EdgeItr eItr) {
+      assert(false && "Must be implemented in derived class.");
+    }
+
+    /// \brief Handle the change in the costs on the given edge.
+    /// @param eItr Edge iterator.
+    void postUpdateEdgeCostts(Graph::EdgeItr eItr) {
+      assert(false && "Must be implemented in derived class.");
+    }
+
+    /// \brief Handle the addition of a new edge into the PBQP graph.
+    /// @param eItr Edge iterator for the added edge.
+    void handleAddEdge(Graph::EdgeItr eItr) {
+      assert(false && "Must be implemented in derived class.");
+    }
+
+    /// \brief Handle disconnection of an edge from a node.
+    /// @param eItr Edge iterator for edge being disconnected.
+    /// @param nItr Node iterator for the node being disconnected from.
+    ///
+    /// Edges are frequently removed due to the removal of a node. This
+    /// method allows for the effect to be computed only for the remaining
+    /// node in the graph.
+    void handleRemoveEdge(Graph::EdgeItr eItr, Graph::NodeItr nItr) {
+      assert(false && "Must be implemented in derived class.");
+    }
+
+    /// \brief Clean up any structures used by HeuristicBase.
+    ///
+    /// At present this just performs a sanity check: that the optimal reduce
+    /// list is empty now that reduction has completed.
+    ///
+    /// If your derived class has more complex structures which need tearing
+    /// down you should over-ride this method but include a call back to this
+    /// implementation.
+    void cleanup() {
+      assert(optimalList.empty() && "Nodes left over in optimal reduce list?");
+    }
+
+  };
+
+}
+
+
+#endif // LLVM_CODEGEN_PBQP_HEURISTICBASE_H