Change DSGraph stuff to use hash_(set|map) instead of std::(set|map)
This change provides a small (3%) but consistent speedup
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@5460 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Analysis/DataStructure/TopDownClosure.cpp b/lib/Analysis/DataStructure/TopDownClosure.cpp
index b867f7e..367f6a1 100644
--- a/lib/Analysis/DataStructure/TopDownClosure.cpp
+++ b/lib/Analysis/DataStructure/TopDownClosure.cpp
@@ -40,7 +40,7 @@
// our memory... here...
//
void TDDataStructures::releaseMemory() {
- for (std::map<const Function*, DSGraph*>::iterator I = DSInfo.begin(),
+ for (hash_map<const Function*, DSGraph*>::iterator I = DSInfo.begin(),
E = DSInfo.end(); I != E; ++I)
delete I->second;
@@ -140,8 +140,8 @@
<< "'\n");
// Clone our current graph into the callee...
- std::map<Value*, DSNodeHandle> OldValMap;
- std::map<const DSNode*, DSNodeHandle> OldNodeMap;
+ hash_map<Value*, DSNodeHandle> OldValMap;
+ hash_map<const DSNode*, DSNodeHandle> OldNodeMap;
CG.cloneInto(Graph, OldValMap, OldNodeMap,
DSGraph::StripModRefBits |
DSGraph::KeepAllocaBit | DSGraph::DontCloneCallNodes);