Introduce MCCodeGenInfo, which keeps information that can affect codegen
(including compilation, assembly). Move relocation model Reloc::Model from
TargetMachine to MCCodeGenInfo so it's accessible even without TargetMachine.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@135468 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/ExecutionEngine/TargetSelect.cpp b/lib/ExecutionEngine/TargetSelect.cpp
index f51aff3..32dcf9e 100644
--- a/lib/ExecutionEngine/TargetSelect.cpp
+++ b/lib/ExecutionEngine/TargetSelect.cpp
@@ -30,6 +30,7 @@
                               StringRef MArch,
                               StringRef MCPU,
                               const SmallVectorImpl<std::string>& MAttrs,
+                              Reloc::Model RM,
                               std::string *ErrorStr) {
   Triple TheTriple(Mod->getTargetTriple());
   if (TheTriple.getTriple().empty())
@@ -83,8 +84,8 @@
   }
 
   // Allocate a target...
-  TargetMachine *Target =
-    TheTarget->createTargetMachine(TheTriple.getTriple(), MCPU, FeaturesStr);
+  TargetMachine *Target = TheTarget->createTargetMachine(TheTriple.getTriple(),
+                                                         MCPU, FeaturesStr, RM);
   assert(Target && "Could not allocate target machine!");
   return Target;
 }