Introduce MCCodeGenInfo, which keeps information that can affect codegen
(including compilation, assembly). Move relocation model Reloc::Model from
TargetMachine to MCCodeGenInfo so it's accessible even without TargetMachine.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@135468 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/ExecutionEngine/TargetSelect.cpp b/lib/ExecutionEngine/TargetSelect.cpp
index f51aff3..32dcf9e 100644
--- a/lib/ExecutionEngine/TargetSelect.cpp
+++ b/lib/ExecutionEngine/TargetSelect.cpp
@@ -30,6 +30,7 @@
StringRef MArch,
StringRef MCPU,
const SmallVectorImpl<std::string>& MAttrs,
+ Reloc::Model RM,
std::string *ErrorStr) {
Triple TheTriple(Mod->getTargetTriple());
if (TheTriple.getTriple().empty())
@@ -83,8 +84,8 @@
}
// Allocate a target...
- TargetMachine *Target =
- TheTarget->createTargetMachine(TheTriple.getTriple(), MCPU, FeaturesStr);
+ TargetMachine *Target = TheTarget->createTargetMachine(TheTriple.getTriple(),
+ MCPU, FeaturesStr, RM);
assert(Target && "Could not allocate target machine!");
return Target;
}