Introduce MCCodeGenInfo, which keeps information that can affect codegen
(including compilation, assembly). Move relocation model Reloc::Model from
TargetMachine to MCCodeGenInfo so it's accessible even without TargetMachine.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@135468 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Target/SystemZ/SystemZTargetMachine.h b/lib/Target/SystemZ/SystemZTargetMachine.h
index e40b556..9008b80 100644
--- a/lib/Target/SystemZ/SystemZTargetMachine.h
+++ b/lib/Target/SystemZ/SystemZTargetMachine.h
@@ -37,8 +37,8 @@
   SystemZSelectionDAGInfo TSInfo;
   SystemZFrameLowering    FrameLowering;
 public:
-  SystemZTargetMachine(const Target &T, const std::string &TT,
-                       const std::string &CPU, const std::string &FS);
+  SystemZTargetMachine(const Target &T, StringRef TT,
+                       StringRef CPU, StringRef FS, Reloc::Model RM);
 
   virtual const TargetFrameLowering *getFrameLowering() const {
     return &FrameLowering;