Rename ANDROIDEABI to Android.
Most of the code guarded with ANDROIDEABI are not
ARM-specific, and having no relation with arm-eabi.
Thus, it will be more natural to call this
environment "Android" instead of "ANDROIDEABI".
Note: We are not using ANDROID because several projects
are using "-DANDROID" as the conditional compilation
flag.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@163087 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Support/Triple.cpp b/lib/Support/Triple.cpp
index b5b2de1..d1dc7c8 100644
--- a/lib/Support/Triple.cpp
+++ b/lib/Support/Triple.cpp
@@ -139,7 +139,7 @@
case GNUEABI: return "gnueabi";
case EABI: return "eabi";
case MachO: return "macho";
- case ANDROIDEABI: return "androideabi";
+ case Android: return "android";
}
llvm_unreachable("Invalid EnvironmentType!");
@@ -307,7 +307,7 @@
.StartsWith("gnueabi", Triple::GNUEABI)
.StartsWith("gnu", Triple::GNU)
.StartsWith("macho", Triple::MachO)
- .StartsWith("androideabi", Triple::ANDROIDEABI)
+ .StartsWith("android", Triple::Android)
.Default(Triple::UnknownEnvironment);
}