Moved from include/llvm/CodeGen to lib/CodeGen.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@34027 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/CodeGen/ELFWriter.h b/lib/CodeGen/ELFWriter.h
new file mode 100644
index 0000000..e64a9c9
--- /dev/null
+++ b/lib/CodeGen/ELFWriter.h
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+//===-- ELFWriter.h - Target-independent ELF writer support -----*- C++ -*-===//
+//
+//                     The LLVM Compiler Infrastructure
+//
+// This file was developed by Chris Lattner and is distributed under the
+// University of Illinois Open Source License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file defines the ELFWriter class.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef ELFWRITER_H
+#define ELFWRITER_H
+
+#include "llvm/CodeGen/MachineFunctionPass.h"
+#include <list>
+
+namespace llvm {
+  class GlobalVariable;
+  class Mangler;
+  class MachineCodeEmitter;
+  class ELFCodeEmitter;
+
+  /// ELFWriter - This class implements the common target-independent code for
+  /// writing ELF files.  Targets should derive a class from this to
+  /// parameterize the output format.
+  ///
+  class ELFWriter : public MachineFunctionPass {
+    friend class ELFCodeEmitter;
+  public:
+    MachineCodeEmitter &getMachineCodeEmitter() const {
+      return *(MachineCodeEmitter*)MCE;
+    }
+
+    ELFWriter(std::ostream &O, TargetMachine &TM);
+    ~ELFWriter();
+
+    typedef std::vector<unsigned char> DataBuffer;
+
+  protected:
+    /// Output stream to send the resultant object file to.
+    ///
+    std::ostream &O;
+
+    /// Target machine description.
+    ///
+    TargetMachine &TM;
+
+    /// Mang - The object used to perform name mangling for this module.
+    ///
+    Mangler *Mang;
+
+    /// MCE - The MachineCodeEmitter object that we are exposing to emit machine
+    /// code for functions to the .o file.
+    ELFCodeEmitter *MCE;
+
+    //===------------------------------------------------------------------===//
+    // Properties to be set by the derived class ctor, used to configure the
+    // ELFWriter.
+
+    // e_machine - This field is the target specific value to emit as the
+    // e_machine member of the ELF header.
+    unsigned short e_machine;
+
+    // e_flags - The machine flags for the target.  This defaults to zero.
+    unsigned e_flags;
+
+    //===------------------------------------------------------------------===//
+    // Properties inferred automatically from the target machine.
+    //
+
+    /// is64Bit/isLittleEndian - This information is inferred from the target
+    /// machine directly, indicating whether to emit a 32- or 64-bit ELF file.
+    bool is64Bit, isLittleEndian;
+
+    /// doInitialization - Emit the file header and all of the global variables
+    /// for the module to the ELF file.
+    bool doInitialization(Module &M);
+
+    bool runOnMachineFunction(MachineFunction &MF);
+
+
+    /// doFinalization - Now that the module has been completely processed, emit
+    /// the ELF file to 'O'.
+    bool doFinalization(Module &M);
+
+  private:
+    // The buffer we accumulate the file header into.  Note that this should be
+    // changed into something much more efficient later (and the bytecode writer
+    // as well!).
+    DataBuffer FileHeader;
+
+    /// ELFSection - This struct contains information about each section that is
+    /// emitted to the file.  This is eventually turned into the section header
+    /// table at the end of the file.
+    struct ELFSection {
+      std::string Name;       // Name of the section.
+      unsigned NameIdx;       // Index in .shstrtab of name, once emitted.
+      unsigned Type;
+      unsigned Flags;
+      uint64_t Addr;
+      unsigned Offset;
+      unsigned Size;
+      unsigned Link;
+      unsigned Info;
+      unsigned Align;
+      unsigned EntSize;
+
+      /// SectionIdx - The number of the section in the Section Table.
+      ///
+      unsigned short SectionIdx;
+
+      /// SectionData - The actual data for this section which we are building
+      /// up for emission to the file.
+      DataBuffer SectionData;
+
+      enum { SHT_NULL = 0, SHT_PROGBITS = 1, SHT_SYMTAB = 2, SHT_STRTAB = 3,
+             SHT_RELA = 4, SHT_HASH = 5, SHT_DYNAMIC = 6, SHT_NOTE = 7,
+             SHT_NOBITS = 8, SHT_REL = 9, SHT_SHLIB = 10, SHT_DYNSYM = 11 };
+      enum { SHN_UNDEF = 0, SHN_ABS = 0xFFF1, SHN_COMMON = 0xFFF2 };
+      enum {   // SHF - ELF Section Header Flags
+        SHF_WRITE            = 1 << 0, // Writable
+        SHF_ALLOC            = 1 << 1, // Mapped into the process addr space
+        SHF_EXECINSTR        = 1 << 2, // Executable
+        SHF_MERGE            = 1 << 4, // Might be merged if equal
+        SHF_STRINGS          = 1 << 5, // Contains null-terminated strings
+        SHF_INFO_LINK        = 1 << 6, // 'sh_info' contains SHT index
+        SHF_LINK_ORDER       = 1 << 7, // Preserve order after combining
+        SHF_OS_NONCONFORMING = 1 << 8, // nonstandard OS support required
+        SHF_GROUP            = 1 << 9, // Section is a member of a group
+        SHF_TLS              = 1 << 10 // Section holds thread-local data
+      };
+
+      ELFSection(const std::string &name)
+        : Name(name), Type(0), Flags(0), Addr(0), Offset(0), Size(0),
+          Link(0), Info(0), Align(0), EntSize(0) {
+      }
+    };
+
+    /// SectionList - This is the list of sections that we have emitted to the
+    /// file.  Once the file has been completely built, the section header table
+    /// is constructed from this info.
+    std::list<ELFSection> SectionList;
+    unsigned NumSections;   // Always = SectionList.size()
+
+    /// SectionLookup - This is a mapping from section name to section number in
+    /// the SectionList.
+    std::map<std::string, ELFSection*> SectionLookup;
+
+    /// getSection - Return the section with the specified name, creating a new
+    /// section if one does not already exist.
+    ELFSection &getSection(const std::string &Name,
+                           unsigned Type, unsigned Flags = 0) {
+      ELFSection *&SN = SectionLookup[Name];
+      if (SN) return *SN;
+
+      SectionList.push_back(Name);
+      SN = &SectionList.back();
+      SN->SectionIdx = NumSections++;
+      SN->Type = Type;
+      SN->Flags = Flags;
+      return *SN;
+    }
+
+    ELFSection &getDataSection() {
+      return getSection(".data", ELFSection::SHT_PROGBITS,
+                        ELFSection::SHF_WRITE | ELFSection::SHF_ALLOC);
+    }
+    ELFSection &getBSSSection() {
+      return getSection(".bss", ELFSection::SHT_NOBITS,
+                        ELFSection::SHF_WRITE | ELFSection::SHF_ALLOC);
+    }
+
+    /// ELFSym - This struct contains information about each symbol that is
+    /// added to logical symbol table for the module.  This is eventually
+    /// turned into a real symbol table in the file.
+    struct ELFSym {
+      const GlobalValue *GV;    // The global value this corresponds to.
+      unsigned NameIdx;         // Index in .strtab of name, once emitted.
+      uint64_t Value;
+      unsigned Size;
+      unsigned char Info;
+      unsigned char Other;
+      unsigned short SectionIdx;
+
+      enum { STB_LOCAL = 0, STB_GLOBAL = 1, STB_WEAK = 2 };
+      enum { STT_NOTYPE = 0, STT_OBJECT = 1, STT_FUNC = 2, STT_SECTION = 3,
+             STT_FILE = 4 };
+      ELFSym(const GlobalValue *gv) : GV(gv), Value(0), Size(0), Info(0),
+                                      Other(0), SectionIdx(0) {}
+
+      void SetBind(unsigned X) {
+        assert(X == (X & 0xF) && "Bind value out of range!");
+        Info = (Info & 0x0F) | (X << 4);
+      }
+      void SetType(unsigned X) {
+        assert(X == (X & 0xF) && "Type value out of range!");
+        Info = (Info & 0xF0) | X;
+      }
+    };
+
+    /// SymbolTable - This is the list of symbols we have emitted to the file.
+    /// This actually gets rearranged before emission to the file (to put the
+    /// local symbols first in the list).
+    std::vector<ELFSym> SymbolTable;
+
+    // As we complete the ELF file, we need to update fields in the ELF header
+    // (e.g. the location of the section table).  These members keep track of
+    // the offset in ELFHeader of these various pieces to update and other
+    // locations in the file.
+    unsigned ELFHeader_e_shoff_Offset;     // e_shoff    in ELF header.
+    unsigned ELFHeader_e_shstrndx_Offset;  // e_shstrndx in ELF header.
+    unsigned ELFHeader_e_shnum_Offset;     // e_shnum    in ELF header.
+  private:
+    void EmitGlobal(GlobalVariable *GV);
+
+    void EmitSymbolTable();
+
+    void EmitSectionTableStringTable();
+    void OutputSectionsAndSectionTable();
+  };
+}
+
+#endif