Improve MachineMemOperand handling.
 - Allocate MachineMemOperands and MachineMemOperand lists in MachineFunctions.
   This eliminates MachineInstr's std::list member and allows the data to be
   created by isel and live for the remainder of codegen, avoiding a lot of
   copying and unnecessary translation. This also shrinks MemSDNode.
 - Delete MemOperandSDNode. Introduce MachineSDNode which has dedicated
   fields for MachineMemOperands.
 - Change MemSDNode to have a MachineMemOperand member instead of its own
   fields with the same information. This introduces some redundancy, but
   it's more consistent with what MachineInstr will eventually want.
 - Ignore alignment when searching for redundant loads for CSE, but remember
   the greatest alignment.

Target-specific code which previously used MemOperandSDNodes with generic
SDNodes now use MemIntrinsicSDNodes, with opcodes in a designated range
so that the SelectionDAG framework knows that MachineMemOperand information
is available.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@82794 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/CodeGen/SelectionDAG/ScheduleDAGSDNodes.h b/lib/CodeGen/SelectionDAG/ScheduleDAGSDNodes.h
index 51041ef..0a6816a 100644
--- a/lib/CodeGen/SelectionDAG/ScheduleDAGSDNodes.h
+++ b/lib/CodeGen/SelectionDAG/ScheduleDAGSDNodes.h
@@ -58,7 +58,6 @@
       if (isa<ConstantPoolSDNode>(Node))   return true;
       if (isa<JumpTableSDNode>(Node))      return true;
       if (isa<ExternalSymbolSDNode>(Node)) return true;
-      if (isa<MemOperandSDNode>(Node))     return true;
       if (Node->getOpcode() == ISD::EntryToken) return true;
       return false;
     }
@@ -99,15 +98,11 @@
     static unsigned CountResults(SDNode *Node);
 
     /// CountOperands - The inputs to target nodes have any actual inputs first,
-    /// followed by special operands that describe memory references, then an
-    /// optional chain operand, then flag operands.  Compute the number of
-    /// actual operands that will go into the resulting MachineInstr.
+    /// followed by an optional chain operand, then flag operands.  Compute
+    /// the number of actual operands that will go into the resulting
+    /// MachineInstr.
     static unsigned CountOperands(SDNode *Node);
 
-    /// ComputeMemOperandsEnd - Find the index one past the last
-    /// MemOperandSDNode operand
-    static unsigned ComputeMemOperandsEnd(SDNode *Node);
-
     /// EmitNode - Generate machine code for an node and needed dependencies.
     /// VRBaseMap contains, for each already emitted node, the first virtual
     /// register number for the results of the node.