Improve MachineMemOperand handling.
 - Allocate MachineMemOperands and MachineMemOperand lists in MachineFunctions.
   This eliminates MachineInstr's std::list member and allows the data to be
   created by isel and live for the remainder of codegen, avoiding a lot of
   copying and unnecessary translation. This also shrinks MemSDNode.
 - Delete MemOperandSDNode. Introduce MachineSDNode which has dedicated
   fields for MachineMemOperands.
 - Change MemSDNode to have a MachineMemOperand member instead of its own
   fields with the same information. This introduces some redundancy, but
   it's more consistent with what MachineInstr will eventually want.
 - Ignore alignment when searching for redundant loads for CSE, but remember
   the greatest alignment.

Target-specific code which previously used MemOperandSDNodes with generic
SDNodes now use MemIntrinsicSDNodes, with opcodes in a designated range
so that the SelectionDAG framework knows that MachineMemOperand information
is available.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@82794 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Target/X86/X86InstrBuilder.h b/lib/Target/X86/X86InstrBuilder.h
index 6aae2e8..c475b56 100644
--- a/lib/Target/X86/X86InstrBuilder.h
+++ b/lib/Target/X86/X86InstrBuilder.h
@@ -26,6 +26,7 @@
 
 #include "llvm/CodeGen/MachineFrameInfo.h"
 #include "llvm/CodeGen/MachineInstrBuilder.h"
+#include "llvm/CodeGen/MachineMemOperand.h"
 #include "llvm/CodeGen/PseudoSourceValue.h"
 
 namespace llvm {
@@ -142,11 +143,11 @@
     Flags |= MachineMemOperand::MOLoad;
   if (TID.mayStore())
     Flags |= MachineMemOperand::MOStore;
-  MachineMemOperand MMO(PseudoSourceValue::getFixedStack(FI),
-                        Flags,
-                        Offset,
-                        MFI.getObjectSize(FI),
-                        MFI.getObjectAlignment(FI));
+  MachineMemOperand *MMO =
+    MF.getMachineMemOperand(PseudoSourceValue::getFixedStack(FI),
+                            Flags, Offset,
+                            MFI.getObjectSize(FI),
+                            MFI.getObjectAlignment(FI));
   return addOffset(MIB.addFrameIndex(FI), Offset)
             .addMemOperand(MMO);
 }