When transforming a vector_shuffle to a load, the base address must not be an undef.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@50940 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/test/CodeGen/X86/2008-05-09-ShuffleLoweringBug.ll b/test/CodeGen/X86/2008-05-09-ShuffleLoweringBug.ll
new file mode 100644
index 0000000..9bcd1f3
--- /dev/null
+++ b/test/CodeGen/X86/2008-05-09-ShuffleLoweringBug.ll
@@ -0,0 +1,10 @@
+; RUN: llvm-as < %s | llc -march=x86 -mattr=+sse2
+
+define fastcc void @glgVectorFloatConversion() nounwind  {
+	%tmp12745 = load <4 x float>* null, align 16		; <<4 x float>> [#uses=1]
+	%tmp12773 = insertelement <4 x float> %tmp12745, float 1.000000e+00, i32 1		; <<4 x float>> [#uses=1]
+	%tmp12774 = insertelement <4 x float> %tmp12773, float 0.000000e+00, i32 2		; <<4 x float>> [#uses=1]
+	%tmp12775 = insertelement <4 x float> %tmp12774, float 1.000000e+00, i32 3		; <<4 x float>> [#uses=1]
+	store <4 x float> %tmp12775, <4 x float>* null, align 16
+	unreachable
+}