Split the landing pad block only if it's a critical edge. Also intelligently
split it in the other place where we're splitting critical edges.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@138658 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/CodeGen/SjLjEHPrepare.cpp b/lib/CodeGen/SjLjEHPrepare.cpp
index ebed3d2..e18cbea 100644
--- a/lib/CodeGen/SjLjEHPrepare.cpp
+++ b/lib/CodeGen/SjLjEHPrepare.cpp
@@ -143,7 +143,19 @@
 
   // If the unwind edge has phi nodes, split the edge.
   if (isa<PHINode>(II->getUnwindDest()->begin())) {
-    SplitCriticalEdge(II, 1, this);
+    // FIXME: New EH - This if-condition will be always true in the new scheme.
+    if (II->getUnwindDest()->isLandingPad()) {
+      if (isCriticalEdge(II, 1)) {
+        SmallVector<BasicBlock*, 2> NewBBs;
+        SplitLandingPadPredecessors(II->getUnwindDest(), II->getParent(),
+                                    ".1", ".2", this, NewBBs);
+        LPadSuccMap[II] = *succ_begin(NewBBs[0]);
+      } else {
+        LPadSuccMap[II] = II->getUnwindDest();
+      }
+    } else {
+      SplitCriticalEdge(II, 1, this);
+    }
 
     // If there are any phi nodes left, they must have a single predecessor.
     while (PHINode *PN = dyn_cast<PHINode>(II->getUnwindDest()->begin())) {
@@ -194,10 +206,14 @@
 
     // FIXME: New EH - This if-condition will be always true in the new scheme.
     if (II->getUnwindDest()->isLandingPad()) {
-      SmallVector<BasicBlock*, 2> NewBBs;
-      SplitLandingPadPredecessors(II->getUnwindDest(), II->getParent(),
-                                  ".1", ".2", this, NewBBs);
-      LPadSuccMap[II] = *succ_begin(NewBBs[0]);
+      if (isCriticalEdge(II, 1)) {
+        SmallVector<BasicBlock*, 2> NewBBs;
+        SplitLandingPadPredecessors(II->getUnwindDest(), II->getParent(),
+                                    ".1", ".2", this, NewBBs);
+        LPadSuccMap[II] = *succ_begin(NewBBs[0]);
+      } else {
+        LPadSuccMap[II] = II->getUnwindDest();
+      }
     } else {
       SplitCriticalEdge(II, 1, this);
     }