| //===- LocalStackSlotAllocation.cpp - Pre-allocate locals to stack slots --===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // This pass assigns local frame indices to stack slots relative to one another |
| // and allocates additional base registers to access them when the target |
| // estimates they are likely to be out of range of stack pointer and frame |
| // pointer relative addressing. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #define DEBUG_TYPE "localstackalloc" |
| #include "llvm/Constants.h" |
| #include "llvm/DerivedTypes.h" |
| #include "llvm/Instructions.h" |
| #include "llvm/Intrinsics.h" |
| #include "llvm/LLVMContext.h" |
| #include "llvm/Module.h" |
| #include "llvm/Pass.h" |
| #include "llvm/ADT/SmallSet.h" |
| #include "llvm/ADT/Statistic.h" |
| #include "llvm/ADT/STLExtras.h" |
| #include "llvm/CodeGen/MachineFrameInfo.h" |
| #include "llvm/CodeGen/MachineFunction.h" |
| #include "llvm/CodeGen/MachineFunctionPass.h" |
| #include "llvm/CodeGen/MachineRegisterInfo.h" |
| #include "llvm/CodeGen/Passes.h" |
| #include "llvm/Support/Debug.h" |
| #include "llvm/Support/ErrorHandling.h" |
| #include "llvm/Support/raw_ostream.h" |
| #include "llvm/Target/TargetRegisterInfo.h" |
| #include "llvm/Target/TargetFrameLowering.h" |
| |
| using namespace llvm; |
| |
| STATISTIC(NumAllocations, "Number of frame indices allocated into local block"); |
| STATISTIC(NumBaseRegisters, "Number of virtual frame base registers allocated"); |
| STATISTIC(NumReplacements, "Number of frame indices references replaced"); |
| |
| namespace { |
| class FrameRef { |
| MachineBasicBlock::iterator MI; // Instr referencing the frame |
| int64_t LocalOffset; // Local offset of the frame idx referenced |
| public: |
| FrameRef(MachineBasicBlock::iterator I, int64_t Offset) : |
| MI(I), LocalOffset(Offset) {} |
| bool operator<(const FrameRef &RHS) const { |
| return LocalOffset < RHS.LocalOffset; |
| } |
| MachineBasicBlock::iterator getMachineInstr() { return MI; } |
| }; |
| |
| class LocalStackSlotPass: public MachineFunctionPass { |
| SmallVector<int64_t,16> LocalOffsets; |
| |
| void AdjustStackOffset(MachineFrameInfo *MFI, int FrameIdx, int64_t &Offset, |
| bool StackGrowsDown, unsigned &MaxAlign); |
| void calculateFrameObjectOffsets(MachineFunction &Fn); |
| bool insertFrameReferenceRegisters(MachineFunction &Fn); |
| public: |
| static char ID; // Pass identification, replacement for typeid |
| explicit LocalStackSlotPass() : MachineFunctionPass(ID) { } |
| bool runOnMachineFunction(MachineFunction &MF); |
| |
| virtual void getAnalysisUsage(AnalysisUsage &AU) const { |
| AU.setPreservesCFG(); |
| MachineFunctionPass::getAnalysisUsage(AU); |
| } |
| |
| private: |
| }; |
| } // end anonymous namespace |
| |
| char LocalStackSlotPass::ID = 0; |
| char &llvm::LocalStackSlotAllocationID = LocalStackSlotPass::ID; |
| INITIALIZE_PASS(LocalStackSlotPass, "localstackalloc", |
| "Local Stack Slot Allocation", false, false) |
| |
| bool LocalStackSlotPass::runOnMachineFunction(MachineFunction &MF) { |
| MachineFrameInfo *MFI = MF.getFrameInfo(); |
| const TargetRegisterInfo *TRI = MF.getTarget().getRegisterInfo(); |
| unsigned LocalObjectCount = MFI->getObjectIndexEnd(); |
| |
| // If the target doesn't want/need this pass, or if there are no locals |
| // to consider, early exit. |
| if (!TRI->requiresVirtualBaseRegisters(MF) || LocalObjectCount == 0) |
| return true; |
| |
| // Make sure we have enough space to store the local offsets. |
| LocalOffsets.resize(MFI->getObjectIndexEnd()); |
| |
| // Lay out the local blob. |
| calculateFrameObjectOffsets(MF); |
| |
| // Insert virtual base registers to resolve frame index references. |
| bool UsedBaseRegs = insertFrameReferenceRegisters(MF); |
| |
| // Tell MFI whether any base registers were allocated. PEI will only |
| // want to use the local block allocations from this pass if there were any. |
| // Otherwise, PEI can do a bit better job of getting the alignment right |
| // without a hole at the start since it knows the alignment of the stack |
| // at the start of local allocation, and this pass doesn't. |
| MFI->setUseLocalStackAllocationBlock(UsedBaseRegs); |
| |
| return true; |
| } |
| |
| /// AdjustStackOffset - Helper function used to adjust the stack frame offset. |
| void LocalStackSlotPass::AdjustStackOffset(MachineFrameInfo *MFI, |
| int FrameIdx, int64_t &Offset, |
| bool StackGrowsDown, |
| unsigned &MaxAlign) { |
| // If the stack grows down, add the object size to find the lowest address. |
| if (StackGrowsDown) |
| Offset += MFI->getObjectSize(FrameIdx); |
| |
| unsigned Align = MFI->getObjectAlignment(FrameIdx); |
| |
| // If the alignment of this object is greater than that of the stack, then |
| // increase the stack alignment to match. |
| MaxAlign = std::max(MaxAlign, Align); |
| |
| // Adjust to alignment boundary. |
| Offset = (Offset + Align - 1) / Align * Align; |
| |
| int64_t LocalOffset = StackGrowsDown ? -Offset : Offset; |
| DEBUG(dbgs() << "Allocate FI(" << FrameIdx << ") to local offset " |
| << LocalOffset << "\n"); |
| // Keep the offset available for base register allocation |
| LocalOffsets[FrameIdx] = LocalOffset; |
| // And tell MFI about it for PEI to use later |
| MFI->mapLocalFrameObject(FrameIdx, LocalOffset); |
| |
| if (!StackGrowsDown) |
| Offset += MFI->getObjectSize(FrameIdx); |
| |
| ++NumAllocations; |
| } |
| |
| /// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the |
| /// abstract stack objects. |
| /// |
| void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction &Fn) { |
| // Loop over all of the stack objects, assigning sequential addresses... |
| MachineFrameInfo *MFI = Fn.getFrameInfo(); |
| const TargetFrameLowering &TFI = *Fn.getTarget().getFrameLowering(); |
| bool StackGrowsDown = |
| TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown; |
| int64_t Offset = 0; |
| unsigned MaxAlign = 0; |
| |
| // Make sure that the stack protector comes before the local variables on the |
| // stack. |
| SmallSet<int, 16> LargeStackObjs; |
| if (MFI->getStackProtectorIndex() >= 0) { |
| AdjustStackOffset(MFI, MFI->getStackProtectorIndex(), Offset, |
| StackGrowsDown, MaxAlign); |
| |
| // Assign large stack objects first. |
| for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) { |
| if (MFI->isDeadObjectIndex(i)) |
| continue; |
| if (MFI->getStackProtectorIndex() == (int)i) |
| continue; |
| if (!MFI->MayNeedStackProtector(i)) |
| continue; |
| |
| AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign); |
| LargeStackObjs.insert(i); |
| } |
| } |
| |
| // Then assign frame offsets to stack objects that are not used to spill |
| // callee saved registers. |
| for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) { |
| if (MFI->isDeadObjectIndex(i)) |
| continue; |
| if (MFI->getStackProtectorIndex() == (int)i) |
| continue; |
| if (LargeStackObjs.count(i)) |
| continue; |
| |
| AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign); |
| } |
| |
| // Remember how big this blob of stack space is |
| MFI->setLocalFrameSize(Offset); |
| MFI->setLocalFrameMaxAlign(MaxAlign); |
| } |
| |
| static inline bool |
| lookupCandidateBaseReg(const SmallVector<std::pair<unsigned, int64_t>, 8> &Regs, |
| std::pair<unsigned, int64_t> &RegOffset, |
| int64_t FrameSizeAdjust, |
| int64_t LocalFrameOffset, |
| const MachineInstr *MI, |
| const TargetRegisterInfo *TRI) { |
| unsigned e = Regs.size(); |
| for (unsigned i = 0; i < e; ++i) { |
| RegOffset = Regs[i]; |
| // Check if the relative offset from the where the base register references |
| // to the target address is in range for the instruction. |
| int64_t Offset = FrameSizeAdjust + LocalFrameOffset - RegOffset.second; |
| if (TRI->isFrameOffsetLegal(MI, Offset)) |
| return true; |
| } |
| return false; |
| } |
| |
| bool LocalStackSlotPass::insertFrameReferenceRegisters(MachineFunction &Fn) { |
| // Scan the function's instructions looking for frame index references. |
| // For each, ask the target if it wants a virtual base register for it |
| // based on what we can tell it about where the local will end up in the |
| // stack frame. If it wants one, re-use a suitable one we've previously |
| // allocated, or if there isn't one that fits the bill, allocate a new one |
| // and ask the target to create a defining instruction for it. |
| bool UsedBaseReg = false; |
| |
| MachineFrameInfo *MFI = Fn.getFrameInfo(); |
| const TargetRegisterInfo *TRI = Fn.getTarget().getRegisterInfo(); |
| const TargetFrameLowering &TFI = *Fn.getTarget().getFrameLowering(); |
| bool StackGrowsDown = |
| TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown; |
| |
| // Collect all of the instructions in the block that reference |
| // a frame index. Also store the frame index referenced to ease later |
| // lookup. (For any insn that has more than one FI reference, we arbitrarily |
| // choose the first one). |
| SmallVector<FrameRef, 64> FrameReferenceInsns; |
| |
| // A base register definition is a register + offset pair. |
| SmallVector<std::pair<unsigned, int64_t>, 8> BaseRegisters; |
| |
| for (MachineFunction::iterator BB = Fn.begin(), E = Fn.end(); BB != E; ++BB) { |
| for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) { |
| MachineInstr *MI = I; |
| |
| // Debug value instructions can't be out of range, so they don't need |
| // any updates. |
| if (MI->isDebugValue()) |
| continue; |
| |
| // For now, allocate the base register(s) within the basic block |
| // where they're used, and don't try to keep them around outside |
| // of that. It may be beneficial to try sharing them more broadly |
| // than that, but the increased register pressure makes that a |
| // tricky thing to balance. Investigate if re-materializing these |
| // becomes an issue. |
| for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) { |
| // Consider replacing all frame index operands that reference |
| // an object allocated in the local block. |
| if (MI->getOperand(i).isFI()) { |
| // Don't try this with values not in the local block. |
| if (!MFI->isObjectPreAllocated(MI->getOperand(i).getIndex())) |
| break; |
| FrameReferenceInsns. |
| push_back(FrameRef(MI, LocalOffsets[MI->getOperand(i).getIndex()])); |
| break; |
| } |
| } |
| } |
| } |
| |
| // Sort the frame references by local offset |
| array_pod_sort(FrameReferenceInsns.begin(), FrameReferenceInsns.end()); |
| |
| MachineBasicBlock *Entry = Fn.begin(); |
| |
| // Loop through the frame references and allocate for them as necessary. |
| for (int ref = 0, e = FrameReferenceInsns.size(); ref < e ; ++ref) { |
| MachineBasicBlock::iterator I = |
| FrameReferenceInsns[ref].getMachineInstr(); |
| MachineInstr *MI = I; |
| for (unsigned idx = 0, e = MI->getNumOperands(); idx != e; ++idx) { |
| // Consider replacing all frame index operands that reference |
| // an object allocated in the local block. |
| if (MI->getOperand(idx).isFI()) { |
| int FrameIdx = MI->getOperand(idx).getIndex(); |
| |
| assert(MFI->isObjectPreAllocated(FrameIdx) && |
| "Only pre-allocated locals expected!"); |
| |
| DEBUG(dbgs() << "Considering: " << *MI); |
| if (TRI->needsFrameBaseReg(MI, LocalOffsets[FrameIdx])) { |
| unsigned BaseReg = 0; |
| int64_t Offset = 0; |
| int64_t FrameSizeAdjust = |
| StackGrowsDown ? MFI->getLocalFrameSize() : 0; |
| |
| DEBUG(dbgs() << " Replacing FI in: " << *MI); |
| |
| // If we have a suitable base register available, use it; otherwise |
| // create a new one. Note that any offset encoded in the |
| // instruction itself will be taken into account by the target, |
| // so we don't have to adjust for it here when reusing a base |
| // register. |
| std::pair<unsigned, int64_t> RegOffset; |
| if (lookupCandidateBaseReg(BaseRegisters, RegOffset, |
| FrameSizeAdjust, |
| LocalOffsets[FrameIdx], |
| MI, TRI)) { |
| DEBUG(dbgs() << " Reusing base register " << |
| RegOffset.first << "\n"); |
| // We found a register to reuse. |
| BaseReg = RegOffset.first; |
| Offset = FrameSizeAdjust + LocalOffsets[FrameIdx] - |
| RegOffset.second; |
| } else { |
| // No previously defined register was in range, so create a |
| // new one. |
| int64_t InstrOffset = TRI->getFrameIndexInstrOffset(MI, idx); |
| const MachineFunction *MF = MI->getParent()->getParent(); |
| const TargetRegisterClass *RC = TRI->getPointerRegClass(*MF); |
| BaseReg = Fn.getRegInfo().createVirtualRegister(RC); |
| |
| DEBUG(dbgs() << " Materializing base register " << BaseReg << |
| " at frame local offset " << |
| LocalOffsets[FrameIdx] + InstrOffset << "\n"); |
| |
| // Tell the target to insert the instruction to initialize |
| // the base register. |
| // MachineBasicBlock::iterator InsertionPt = Entry->begin(); |
| TRI->materializeFrameBaseRegister(Entry, BaseReg, FrameIdx, |
| InstrOffset); |
| |
| // The base register already includes any offset specified |
| // by the instruction, so account for that so it doesn't get |
| // applied twice. |
| Offset = -InstrOffset; |
| |
| int64_t BaseOffset = FrameSizeAdjust + LocalOffsets[FrameIdx] + |
| InstrOffset; |
| BaseRegisters.push_back( |
| std::pair<unsigned, int64_t>(BaseReg, BaseOffset)); |
| ++NumBaseRegisters; |
| UsedBaseReg = true; |
| } |
| assert(BaseReg != 0 && "Unable to allocate virtual base register!"); |
| |
| // Modify the instruction to use the new base register rather |
| // than the frame index operand. |
| TRI->resolveFrameIndex(I, BaseReg, Offset); |
| DEBUG(dbgs() << "Resolved: " << *MI); |
| |
| ++NumReplacements; |
| } |
| } |
| } |
| } |
| return UsedBaseReg; |
| } |