A couple misc fixes so that bugpoint doesn't explode reducing code containing landingpads.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@143435 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/tools/bugpoint/CrashDebugger.cpp b/tools/bugpoint/CrashDebugger.cpp
index f19ef62..a0aaf53 100644
--- a/tools/bugpoint/CrashDebugger.cpp
+++ b/tools/bugpoint/CrashDebugger.cpp
@@ -401,7 +401,8 @@
for (Function::iterator FI = MI->begin(), FE = MI->end(); FI != FE; ++FI)
for (BasicBlock::iterator I = FI->begin(), E = FI->end(); I != E;) {
Instruction *Inst = I++;
- if (!Instructions.count(Inst) && !isa<TerminatorInst>(Inst)) {
+ if (!Instructions.count(Inst) && !isa<TerminatorInst>(Inst) &&
+ !isa<LandingPadInst>(Inst)) {
if (!Inst->getType()->isVoidTy())
Inst->replaceAllUsesWith(UndefValue::get(Inst->getType()));
Inst->eraseFromParent();
@@ -574,6 +575,9 @@
} else {
if (BugpointIsInterrupted) goto ExitLoops;
+ if (isa<LandingPadInst>(I))
+ continue;
+
outs() << "Checking instruction: " << *I;
Module *M = BD.deleteInstructionFromProgram(I, Simplification);