| //===- LoopInfo.cpp - Natural Loop Calculator -------------------------------=// |
| // |
| // This file defines the LoopInfo class that is used to identify natural loops |
| // and determine the loop depth of various nodes of the CFG. Note that the |
| // loops identified may actually be several natural loops that share the same |
| // header node... not just a single natural loop. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #include "llvm/Analysis/LoopInfo.h" |
| #include "llvm/Analysis/Dominators.h" |
| #include "llvm/Support/CFG.h" |
| #include "llvm/Assembly/Writer.h" |
| #include "Support/DepthFirstIterator.h" |
| #include <algorithm> |
| |
| static RegisterAnalysis<LoopInfo> |
| X("loops", "Natural Loop Construction", true); |
| |
| //===----------------------------------------------------------------------===// |
| // Loop implementation |
| // |
| bool Loop::contains(const BasicBlock *BB) const { |
| return find(Blocks.begin(), Blocks.end(), BB) != Blocks.end(); |
| } |
| |
| bool Loop::isLoopExit(const BasicBlock *BB) const { |
| for (BasicBlock::succ_const_iterator SI = succ_begin(BB), SE = succ_end(BB); |
| SI != SE; ++SI) { |
| if (!contains(*SI)) |
| return true; |
| } |
| return false; |
| } |
| |
| unsigned Loop::getNumBackEdges() const { |
| unsigned NumBackEdges = 0; |
| BasicBlock *H = getHeader(); |
| |
| for (std::vector<BasicBlock*>::const_iterator I = Blocks.begin(), |
| E = Blocks.end(); I != E; ++I) |
| for (BasicBlock::succ_iterator SI = succ_begin(*I), SE = succ_end(*I); |
| SI != SE; ++SI) |
| if (*SI == H) |
| ++NumBackEdges; |
| |
| return NumBackEdges; |
| } |
| |
| void Loop::print(std::ostream &OS) const { |
| OS << std::string(getLoopDepth()*2, ' ') << "Loop Containing: "; |
| |
| for (unsigned i = 0; i < getBlocks().size(); ++i) { |
| if (i) OS << ","; |
| WriteAsOperand(OS, getBlocks()[i], false); |
| } |
| if (!ExitBlocks.empty()) { |
| OS << "\tExitBlocks: "; |
| for (unsigned i = 0; i < getExitBlocks().size(); ++i) { |
| if (i) OS << ","; |
| WriteAsOperand(OS, getExitBlocks()[i], false); |
| } |
| } |
| |
| OS << "\n"; |
| |
| for (unsigned i = 0, e = getSubLoops().size(); i != e; ++i) |
| getSubLoops()[i]->print(OS); |
| } |
| |
| |
| //===----------------------------------------------------------------------===// |
| // LoopInfo implementation |
| // |
| void LoopInfo::stub() {} |
| |
| bool LoopInfo::runOnFunction(Function &) { |
| releaseMemory(); |
| Calculate(getAnalysis<DominatorSet>()); // Update |
| return false; |
| } |
| |
| void LoopInfo::releaseMemory() { |
| for (std::vector<Loop*>::iterator I = TopLevelLoops.begin(), |
| E = TopLevelLoops.end(); I != E; ++I) |
| delete *I; // Delete all of the loops... |
| |
| BBMap.clear(); // Reset internal state of analysis |
| TopLevelLoops.clear(); |
| } |
| |
| |
| void LoopInfo::Calculate(const DominatorSet &DS) { |
| BasicBlock *RootNode = DS.getRoot(); |
| |
| for (df_iterator<BasicBlock*> NI = df_begin(RootNode), |
| NE = df_end(RootNode); NI != NE; ++NI) |
| if (Loop *L = ConsiderForLoop(*NI, DS)) |
| TopLevelLoops.push_back(L); |
| |
| for (unsigned i = 0; i < TopLevelLoops.size(); ++i) |
| TopLevelLoops[i]->setLoopDepth(1); |
| } |
| |
| void LoopInfo::getAnalysisUsage(AnalysisUsage &AU) const { |
| AU.setPreservesAll(); |
| AU.addRequired<DominatorSet>(); |
| } |
| |
| void LoopInfo::print(std::ostream &OS) const { |
| for (unsigned i = 0; i < TopLevelLoops.size(); ++i) |
| TopLevelLoops[i]->print(OS); |
| #if 0 |
| for (std::map<BasicBlock*, Loop*>::const_iterator I = BBMap.begin(), |
| E = BBMap.end(); I != E; ++I) |
| OS << "BB '" << I->first->getName() << "' level = " |
| << I->second->LoopDepth << "\n"; |
| #endif |
| } |
| |
| Loop *LoopInfo::ConsiderForLoop(BasicBlock *BB, const DominatorSet &DS) { |
| if (BBMap.find(BB) != BBMap.end()) return 0; // Haven't processed this node? |
| |
| std::vector<BasicBlock *> TodoStack; |
| |
| // Scan the predecessors of BB, checking to see if BB dominates any of |
| // them. |
| for (pred_iterator I = pred_begin(BB), E = pred_end(BB); I != E; ++I) |
| if (DS.dominates(BB, *I)) // If BB dominates it's predecessor... |
| TodoStack.push_back(*I); |
| |
| if (TodoStack.empty()) return 0; // Doesn't dominate any predecessors... |
| |
| // Create a new loop to represent this basic block... |
| Loop *L = new Loop(BB); |
| BBMap[BB] = L; |
| |
| while (!TodoStack.empty()) { // Process all the nodes in the loop |
| BasicBlock *X = TodoStack.back(); |
| TodoStack.pop_back(); |
| |
| if (!L->contains(X)) { // As of yet unprocessed?? |
| L->Blocks.push_back(X); |
| |
| // Add all of the predecessors of X to the end of the work stack... |
| TodoStack.insert(TodoStack.end(), pred_begin(X), pred_end(X)); |
| } |
| } |
| |
| // If there are any loops nested within this loop, create them now! |
| for (std::vector<BasicBlock*>::iterator I = L->Blocks.begin(), |
| E = L->Blocks.end(); I != E; ++I) |
| if (Loop *NewLoop = ConsiderForLoop(*I, DS)) { |
| L->SubLoops.push_back(NewLoop); |
| NewLoop->ParentLoop = L; |
| } |
| |
| |
| // Add the basic blocks that comprise this loop to the BBMap so that this |
| // loop can be found for them. |
| // |
| for (std::vector<BasicBlock*>::iterator I = L->Blocks.begin(), |
| E = L->Blocks.end(); I != E; ++I) { |
| std::map<BasicBlock*, Loop*>::iterator BBMI = BBMap.lower_bound(*I); |
| if (BBMI == BBMap.end() || BBMI->first != *I) // Not in map yet... |
| BBMap.insert(BBMI, std::make_pair(*I, L)); // Must be at this level |
| } |
| |
| // Now that we know all of the blocks that make up this loop, see if there are |
| // any branches to outside of the loop... building the ExitBlocks list. |
| for (std::vector<BasicBlock*>::iterator BI = L->Blocks.begin(), |
| BE = L->Blocks.end(); BI != BE; ++BI) |
| for (succ_iterator I = succ_begin(*BI), E = succ_end(*BI); I != E; ++I) |
| if (!L->contains(*I)) // Not in current loop? |
| L->ExitBlocks.push_back(*I); // It must be an exit block... |
| |
| return L; |
| } |
| |
| /// getLoopPreheader - If there is a preheader for this loop, return it. A |
| /// loop has a preheader if there is only one edge to the header of the loop |
| /// from outside of the loop. If this is the case, the block branching to the |
| /// header of the loop is the preheader node. The "preheaders" pass can be |
| /// "Required" to ensure that there is always a preheader node for every loop. |
| /// |
| /// This method returns null if there is no preheader for the loop (either |
| /// because the loop is dead or because multiple blocks branch to the header |
| /// node of this loop). |
| /// |
| BasicBlock *Loop::getLoopPreheader() const { |
| // Keep track of nodes outside the loop branching to the header... |
| BasicBlock *Out = 0; |
| |
| // Loop over the predecessors of the header node... |
| BasicBlock *Header = getHeader(); |
| for (pred_iterator PI = pred_begin(Header), PE = pred_end(Header); |
| PI != PE; ++PI) |
| if (!contains(*PI)) { // If the block is not in the loop... |
| if (Out && Out != *PI) |
| return 0; // Multiple predecessors outside the loop |
| Out = *PI; |
| } |
| |
| // Make sure there is only one exit out of the preheader... |
| succ_iterator SI = succ_begin(Out); |
| ++SI; |
| if (SI != succ_end(Out)) |
| return 0; // Multiple exits from the block, must not be a preheader. |
| |
| |
| // If there is exactly one preheader, return it. If there was zero, then Out |
| // is still null. |
| return Out; |
| } |
| |
| /// addBasicBlockToLoop - This function is used by other analyses to update loop |
| /// information. NewBB is set to be a new member of the current loop. Because |
| /// of this, it is added as a member of all parent loops, and is added to the |
| /// specified LoopInfo object as being in the current basic block. It is not |
| /// valid to replace the loop header with this method. |
| /// |
| void Loop::addBasicBlockToLoop(BasicBlock *NewBB, LoopInfo &LI) { |
| assert(LI[getHeader()] == this && "Incorrect LI specified for this loop!"); |
| assert(NewBB && "Cannot add a null basic block to the loop!"); |
| assert(LI[NewBB] == 0 && "BasicBlock already in the loop!"); |
| |
| // Add the loop mapping to the LoopInfo object... |
| LI.BBMap[NewBB] = this; |
| |
| // Add the basic block to this loop and all parent loops... |
| Loop *L = this; |
| while (L) { |
| L->Blocks.push_back(NewBB); |
| L = L->getParentLoop(); |
| } |
| } |
| |
| /// changeExitBlock - This method is used to update loop information. One |
| /// instance of the specified Old basic block is removed from the exit list |
| /// and replaced with New. |
| /// |
| void Loop::changeExitBlock(BasicBlock *Old, BasicBlock *New) { |
| assert(Old != New && "Cannot changeExitBlock to the same thing!"); |
| assert(Old && New && "Cannot changeExitBlock to or from a null node!"); |
| std::vector<BasicBlock*>::iterator I = |
| std::find(ExitBlocks.begin(), ExitBlocks.end(), Old); |
| assert(I != ExitBlocks.end() && "Old exit block not found!"); |
| *I = New; |
| } |