Add ARM patterns to match EXTRACT_SUBVECTOR nodes.
Also fix an off-by-one in SelectionDAGBuilder that was preventing shuffle
vectors from being translated to EXTRACT_SUBVECTOR.
Patch by Tim Northover.

The test changes are needed to keep those spill-q tests from testing aligned
spills and restores.  If the only aligned stack objects are spill slots, we
no longer realign the stack frame.  Prior to this patch, an EXTRACT_SUBVECTOR
was legalized by loading from the stack, which created an aligned frame index.
Now, however, there is nothing except the spill slot in the stack frame, so
I added an aligned alloca.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@122995 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/test/CodeGen/ARM/spill-q.ll b/test/CodeGen/ARM/spill-q.ll
index dc83e25..bf4e55c 100644
--- a/test/CodeGen/ARM/spill-q.ll
+++ b/test/CodeGen/ARM/spill-q.ll
@@ -15,7 +15,10 @@
 ; CHECK: vst1.64 {{.*}}sp, :128
 ; CHECK: vld1.64 {{.*}}sp, :128
 entry:
-  %0 = call <4 x float> @llvm.arm.neon.vld1.v4f32(i8* undef, i32 1) nounwind ; <<4 x float>> [#uses=1]
+  %aligned_vec = alloca <4 x float>, align 16
+  %"alloca point" = bitcast i32 0 to i32
+  %vecptr = bitcast <4 x float>* %aligned_vec to i8*
+  %0 = call <4 x float> @llvm.arm.neon.vld1.v4f32(i8* %vecptr, i32 1) nounwind ; <<4 x float>> [#uses=1]
   store float 6.300000e+01, float* undef, align 4
   %1 = call <4 x float> @llvm.arm.neon.vld1.v4f32(i8* undef, i32 1) nounwind ; <<4 x float>> [#uses=1]
   store float 0.000000e+00, float* undef, align 4