| //===-- RegAllocLocal.cpp - A BasicBlock generic register allocator -------===// | 
 | // | 
 | //                     The LLVM Compiler Infrastructure | 
 | // | 
 | // This file was developed by the LLVM research group and is distributed under | 
 | // the University of Illinois Open Source License. See LICENSE.TXT for details. | 
 | // | 
 | //===----------------------------------------------------------------------===// | 
 | // | 
 | // This register allocator allocates registers to a basic block at a time, | 
 | // attempting to keep values in registers and reusing registers as appropriate. | 
 | // | 
 | //===----------------------------------------------------------------------===// | 
 |  | 
 | #define DEBUG_TYPE "regalloc" | 
 | #include "llvm/CodeGen/Passes.h" | 
 | #include "llvm/CodeGen/MachineFunctionPass.h" | 
 | #include "llvm/CodeGen/MachineInstr.h" | 
 | #include "llvm/CodeGen/SSARegMap.h" | 
 | #include "llvm/CodeGen/MachineFrameInfo.h" | 
 | #include "llvm/CodeGen/LiveVariables.h" | 
 | #include "llvm/CodeGen/RegAllocRegistry.h" | 
 | #include "llvm/Target/TargetInstrInfo.h" | 
 | #include "llvm/Target/TargetMachine.h" | 
 | #include "llvm/Support/CommandLine.h" | 
 | #include "llvm/Support/Debug.h" | 
 | #include "llvm/Support/Visibility.h" | 
 | #include "llvm/ADT/DenseMap.h" | 
 | #include "llvm/ADT/Statistic.h" | 
 | #include <algorithm> | 
 | #include <iostream> | 
 | using namespace llvm; | 
 |  | 
 | namespace { | 
 |   static Statistic<> NumStores("ra-local", "Number of stores added"); | 
 |   static Statistic<> NumLoads ("ra-local", "Number of loads added"); | 
 |   static Statistic<> NumFolded("ra-local", "Number of loads/stores folded " | 
 | 			       "into instructions"); | 
 |  | 
 |   static RegisterRegAlloc | 
 |     localRegAlloc("local", "  local register allocator", | 
 |                   createLocalRegisterAllocator); | 
 |  | 
 |  | 
 |   class VISIBILITY_HIDDEN RA : public MachineFunctionPass { | 
 |     const TargetMachine *TM; | 
 |     MachineFunction *MF; | 
 |     const MRegisterInfo *RegInfo; | 
 |     LiveVariables *LV; | 
 |     bool *PhysRegsEverUsed; | 
 |  | 
 |     // StackSlotForVirtReg - Maps virtual regs to the frame index where these | 
 |     // values are spilled. | 
 |     std::map<unsigned, int> StackSlotForVirtReg; | 
 |  | 
 |     // Virt2PhysRegMap - This map contains entries for each virtual register | 
 |     // that is currently available in a physical register. | 
 |     DenseMap<unsigned, VirtReg2IndexFunctor> Virt2PhysRegMap; | 
 |  | 
 |     unsigned &getVirt2PhysRegMapSlot(unsigned VirtReg) { | 
 |       return Virt2PhysRegMap[VirtReg]; | 
 |     } | 
 |  | 
 |     // PhysRegsUsed - This array is effectively a map, containing entries for | 
 |     // each physical register that currently has a value (ie, it is in | 
 |     // Virt2PhysRegMap).  The value mapped to is the virtual register | 
 |     // corresponding to the physical register (the inverse of the | 
 |     // Virt2PhysRegMap), or 0.  The value is set to 0 if this register is pinned | 
 |     // because it is used by a future instruction.  If the entry for a physical | 
 |     // register is -1, then the physical register is "not in the map". | 
 |     // | 
 |     std::vector<int> PhysRegsUsed; | 
 |  | 
 |     // PhysRegsUseOrder - This contains a list of the physical registers that | 
 |     // currently have a virtual register value in them.  This list provides an | 
 |     // ordering of registers, imposing a reallocation order.  This list is only | 
 |     // used if all registers are allocated and we have to spill one, in which | 
 |     // case we spill the least recently used register.  Entries at the front of | 
 |     // the list are the least recently used registers, entries at the back are | 
 |     // the most recently used. | 
 |     // | 
 |     std::vector<unsigned> PhysRegsUseOrder; | 
 |  | 
 |     // VirtRegModified - This bitset contains information about which virtual | 
 |     // registers need to be spilled back to memory when their registers are | 
 |     // scavenged.  If a virtual register has simply been rematerialized, there | 
 |     // is no reason to spill it to memory when we need the register back. | 
 |     // | 
 |     std::vector<bool> VirtRegModified; | 
 |  | 
 |     void markVirtRegModified(unsigned Reg, bool Val = true) { | 
 |       assert(MRegisterInfo::isVirtualRegister(Reg) && "Illegal VirtReg!"); | 
 |       Reg -= MRegisterInfo::FirstVirtualRegister; | 
 |       if (VirtRegModified.size() <= Reg) VirtRegModified.resize(Reg+1); | 
 |       VirtRegModified[Reg] = Val; | 
 |     } | 
 |  | 
 |     bool isVirtRegModified(unsigned Reg) const { | 
 |       assert(MRegisterInfo::isVirtualRegister(Reg) && "Illegal VirtReg!"); | 
 |       assert(Reg - MRegisterInfo::FirstVirtualRegister < VirtRegModified.size() | 
 |              && "Illegal virtual register!"); | 
 |       return VirtRegModified[Reg - MRegisterInfo::FirstVirtualRegister]; | 
 |     } | 
 |  | 
 |     void MarkPhysRegRecentlyUsed(unsigned Reg) { | 
 |       if(PhysRegsUseOrder.empty() || | 
 |          PhysRegsUseOrder.back() == Reg) return;  // Already most recently used | 
 |  | 
 |       for (unsigned i = PhysRegsUseOrder.size(); i != 0; --i) | 
 |         if (areRegsEqual(Reg, PhysRegsUseOrder[i-1])) { | 
 |           unsigned RegMatch = PhysRegsUseOrder[i-1];       // remove from middle | 
 |           PhysRegsUseOrder.erase(PhysRegsUseOrder.begin()+i-1); | 
 |           // Add it to the end of the list | 
 |           PhysRegsUseOrder.push_back(RegMatch); | 
 |           if (RegMatch == Reg) | 
 |             return;    // Found an exact match, exit early | 
 |         } | 
 |     } | 
 |  | 
 |   public: | 
 |     virtual const char *getPassName() const { | 
 |       return "Local Register Allocator"; | 
 |     } | 
 |  | 
 |     virtual void getAnalysisUsage(AnalysisUsage &AU) const { | 
 |       AU.addRequired<LiveVariables>(); | 
 |       AU.addRequiredID(PHIEliminationID); | 
 |       AU.addRequiredID(TwoAddressInstructionPassID); | 
 |       MachineFunctionPass::getAnalysisUsage(AU); | 
 |     } | 
 |  | 
 |   private: | 
 |     /// runOnMachineFunction - Register allocate the whole function | 
 |     bool runOnMachineFunction(MachineFunction &Fn); | 
 |  | 
 |     /// AllocateBasicBlock - Register allocate the specified basic block. | 
 |     void AllocateBasicBlock(MachineBasicBlock &MBB); | 
 |  | 
 |  | 
 |     /// areRegsEqual - This method returns true if the specified registers are | 
 |     /// related to each other.  To do this, it checks to see if they are equal | 
 |     /// or if the first register is in the alias set of the second register. | 
 |     /// | 
 |     bool areRegsEqual(unsigned R1, unsigned R2) const { | 
 |       if (R1 == R2) return true; | 
 |       for (const unsigned *AliasSet = RegInfo->getAliasSet(R2); | 
 |            *AliasSet; ++AliasSet) { | 
 |         if (*AliasSet == R1) return true; | 
 |       } | 
 |       return false; | 
 |     } | 
 |  | 
 |     /// getStackSpaceFor - This returns the frame index of the specified virtual | 
 |     /// register on the stack, allocating space if necessary. | 
 |     int getStackSpaceFor(unsigned VirtReg, const TargetRegisterClass *RC); | 
 |  | 
 |     /// removePhysReg - This method marks the specified physical register as no | 
 |     /// longer being in use. | 
 |     /// | 
 |     void removePhysReg(unsigned PhysReg); | 
 |  | 
 |     /// spillVirtReg - This method spills the value specified by PhysReg into | 
 |     /// the virtual register slot specified by VirtReg.  It then updates the RA | 
 |     /// data structures to indicate the fact that PhysReg is now available. | 
 |     /// | 
 |     void spillVirtReg(MachineBasicBlock &MBB, MachineBasicBlock::iterator MI, | 
 |                       unsigned VirtReg, unsigned PhysReg); | 
 |  | 
 |     /// spillPhysReg - This method spills the specified physical register into | 
 |     /// the virtual register slot associated with it.  If OnlyVirtRegs is set to | 
 |     /// true, then the request is ignored if the physical register does not | 
 |     /// contain a virtual register. | 
 |     /// | 
 |     void spillPhysReg(MachineBasicBlock &MBB, MachineInstr *I, | 
 |                       unsigned PhysReg, bool OnlyVirtRegs = false); | 
 |  | 
 |     /// assignVirtToPhysReg - This method updates local state so that we know | 
 |     /// that PhysReg is the proper container for VirtReg now.  The physical | 
 |     /// register must not be used for anything else when this is called. | 
 |     /// | 
 |     void assignVirtToPhysReg(unsigned VirtReg, unsigned PhysReg); | 
 |  | 
 |     /// liberatePhysReg - Make sure the specified physical register is available | 
 |     /// for use.  If there is currently a value in it, it is either moved out of | 
 |     /// the way or spilled to memory. | 
 |     /// | 
 |     void liberatePhysReg(MachineBasicBlock &MBB, MachineBasicBlock::iterator &I, | 
 |                          unsigned PhysReg); | 
 |  | 
 |     /// isPhysRegAvailable - Return true if the specified physical register is | 
 |     /// free and available for use.  This also includes checking to see if | 
 |     /// aliased registers are all free... | 
 |     /// | 
 |     bool isPhysRegAvailable(unsigned PhysReg) const; | 
 |  | 
 |     /// getFreeReg - Look to see if there is a free register available in the | 
 |     /// specified register class.  If not, return 0. | 
 |     /// | 
 |     unsigned getFreeReg(const TargetRegisterClass *RC); | 
 |  | 
 |     /// getReg - Find a physical register to hold the specified virtual | 
 |     /// register.  If all compatible physical registers are used, this method | 
 |     /// spills the last used virtual register to the stack, and uses that | 
 |     /// register. | 
 |     /// | 
 |     unsigned getReg(MachineBasicBlock &MBB, MachineInstr *MI, | 
 |                     unsigned VirtReg); | 
 |  | 
 |     /// reloadVirtReg - This method transforms the specified specified virtual | 
 |     /// register use to refer to a physical register.  This method may do this | 
 |     /// in one of several ways: if the register is available in a physical | 
 |     /// register already, it uses that physical register.  If the value is not | 
 |     /// in a physical register, and if there are physical registers available, | 
 |     /// it loads it into a register.  If register pressure is high, and it is | 
 |     /// possible, it tries to fold the load of the virtual register into the | 
 |     /// instruction itself.  It avoids doing this if register pressure is low to | 
 |     /// improve the chance that subsequent instructions can use the reloaded | 
 |     /// value.  This method returns the modified instruction. | 
 |     /// | 
 |     MachineInstr *reloadVirtReg(MachineBasicBlock &MBB, MachineInstr *MI, | 
 |                                 unsigned OpNum); | 
 |  | 
 |  | 
 |     void reloadPhysReg(MachineBasicBlock &MBB, MachineBasicBlock::iterator &I, | 
 |                        unsigned PhysReg); | 
 |   }; | 
 | } | 
 |  | 
 | /// getStackSpaceFor - This allocates space for the specified virtual register | 
 | /// to be held on the stack. | 
 | int RA::getStackSpaceFor(unsigned VirtReg, const TargetRegisterClass *RC) { | 
 |   // Find the location Reg would belong... | 
 |   std::map<unsigned, int>::iterator I =StackSlotForVirtReg.lower_bound(VirtReg); | 
 |  | 
 |   if (I != StackSlotForVirtReg.end() && I->first == VirtReg) | 
 |     return I->second;          // Already has space allocated? | 
 |  | 
 |   // Allocate a new stack object for this spill location... | 
 |   int FrameIdx = MF->getFrameInfo()->CreateStackObject(RC->getSize(), | 
 |                                                        RC->getAlignment()); | 
 |  | 
 |   // Assign the slot... | 
 |   StackSlotForVirtReg.insert(I, std::make_pair(VirtReg, FrameIdx)); | 
 |   return FrameIdx; | 
 | } | 
 |  | 
 |  | 
 | /// removePhysReg - This method marks the specified physical register as no | 
 | /// longer being in use. | 
 | /// | 
 | void RA::removePhysReg(unsigned PhysReg) { | 
 |   PhysRegsUsed[PhysReg] = -1;      // PhyReg no longer used | 
 |  | 
 |   std::vector<unsigned>::iterator It = | 
 |     std::find(PhysRegsUseOrder.begin(), PhysRegsUseOrder.end(), PhysReg); | 
 |   if (It != PhysRegsUseOrder.end()) | 
 |     PhysRegsUseOrder.erase(It); | 
 | } | 
 |  | 
 |  | 
 | /// spillVirtReg - This method spills the value specified by PhysReg into the | 
 | /// virtual register slot specified by VirtReg.  It then updates the RA data | 
 | /// structures to indicate the fact that PhysReg is now available. | 
 | /// | 
 | void RA::spillVirtReg(MachineBasicBlock &MBB, MachineBasicBlock::iterator I, | 
 |                       unsigned VirtReg, unsigned PhysReg) { | 
 |   assert(VirtReg && "Spilling a physical register is illegal!" | 
 |          " Must not have appropriate kill for the register or use exists beyond" | 
 |          " the intended one."); | 
 |   DEBUG(std::cerr << "  Spilling register " << RegInfo->getName(PhysReg); | 
 |         std::cerr << " containing %reg" << VirtReg; | 
 |         if (!isVirtRegModified(VirtReg)) | 
 |         std::cerr << " which has not been modified, so no store necessary!"); | 
 |  | 
 |   // Otherwise, there is a virtual register corresponding to this physical | 
 |   // register.  We only need to spill it into its stack slot if it has been | 
 |   // modified. | 
 |   if (isVirtRegModified(VirtReg)) { | 
 |     const TargetRegisterClass *RC = MF->getSSARegMap()->getRegClass(VirtReg); | 
 |     int FrameIndex = getStackSpaceFor(VirtReg, RC); | 
 |     DEBUG(std::cerr << " to stack slot #" << FrameIndex); | 
 |     RegInfo->storeRegToStackSlot(MBB, I, PhysReg, FrameIndex, RC); | 
 |     ++NumStores;   // Update statistics | 
 |   } | 
 |  | 
 |   getVirt2PhysRegMapSlot(VirtReg) = 0;   // VirtReg no longer available | 
 |  | 
 |   DEBUG(std::cerr << "\n"); | 
 |   removePhysReg(PhysReg); | 
 | } | 
 |  | 
 |  | 
 | /// spillPhysReg - This method spills the specified physical register into the | 
 | /// virtual register slot associated with it.  If OnlyVirtRegs is set to true, | 
 | /// then the request is ignored if the physical register does not contain a | 
 | /// virtual register. | 
 | /// | 
 | void RA::spillPhysReg(MachineBasicBlock &MBB, MachineInstr *I, | 
 |                       unsigned PhysReg, bool OnlyVirtRegs) { | 
 |   if (PhysRegsUsed[PhysReg] != -1) {            // Only spill it if it's used! | 
 |     if (PhysRegsUsed[PhysReg] || !OnlyVirtRegs) | 
 |       spillVirtReg(MBB, I, PhysRegsUsed[PhysReg], PhysReg); | 
 |   } else { | 
 |     // If the selected register aliases any other registers, we must make | 
 |     // sure that one of the aliases isn't alive... | 
 |     for (const unsigned *AliasSet = RegInfo->getAliasSet(PhysReg); | 
 |          *AliasSet; ++AliasSet) | 
 |       if (PhysRegsUsed[*AliasSet] != -1)     // Spill aliased register... | 
 |         if (PhysRegsUsed[*AliasSet] || !OnlyVirtRegs) | 
 |           spillVirtReg(MBB, I, PhysRegsUsed[*AliasSet], *AliasSet); | 
 |   } | 
 | } | 
 |  | 
 |  | 
 | /// assignVirtToPhysReg - This method updates local state so that we know | 
 | /// that PhysReg is the proper container for VirtReg now.  The physical | 
 | /// register must not be used for anything else when this is called. | 
 | /// | 
 | void RA::assignVirtToPhysReg(unsigned VirtReg, unsigned PhysReg) { | 
 |   assert(PhysRegsUsed[PhysReg] == -1 && "Phys reg already assigned!"); | 
 |   // Update information to note the fact that this register was just used, and | 
 |   // it holds VirtReg. | 
 |   PhysRegsUsed[PhysReg] = VirtReg; | 
 |   getVirt2PhysRegMapSlot(VirtReg) = PhysReg; | 
 |   PhysRegsUseOrder.push_back(PhysReg);   // New use of PhysReg | 
 | } | 
 |  | 
 |  | 
 | /// isPhysRegAvailable - Return true if the specified physical register is free | 
 | /// and available for use.  This also includes checking to see if aliased | 
 | /// registers are all free... | 
 | /// | 
 | bool RA::isPhysRegAvailable(unsigned PhysReg) const { | 
 |   if (PhysRegsUsed[PhysReg] != -1) return false; | 
 |  | 
 |   // If the selected register aliases any other allocated registers, it is | 
 |   // not free! | 
 |   for (const unsigned *AliasSet = RegInfo->getAliasSet(PhysReg); | 
 |        *AliasSet; ++AliasSet) | 
 |     if (PhysRegsUsed[*AliasSet] != -1) // Aliased register in use? | 
 |       return false;                    // Can't use this reg then. | 
 |   return true; | 
 | } | 
 |  | 
 |  | 
 | /// getFreeReg - Look to see if there is a free register available in the | 
 | /// specified register class.  If not, return 0. | 
 | /// | 
 | unsigned RA::getFreeReg(const TargetRegisterClass *RC) { | 
 |   // Get iterators defining the range of registers that are valid to allocate in | 
 |   // this class, which also specifies the preferred allocation order. | 
 |   TargetRegisterClass::iterator RI = RC->allocation_order_begin(*MF); | 
 |   TargetRegisterClass::iterator RE = RC->allocation_order_end(*MF); | 
 |  | 
 |   for (; RI != RE; ++RI) | 
 |     if (isPhysRegAvailable(*RI)) {       // Is reg unused? | 
 |       assert(*RI != 0 && "Cannot use register!"); | 
 |       return *RI; // Found an unused register! | 
 |     } | 
 |   return 0; | 
 | } | 
 |  | 
 |  | 
 | /// liberatePhysReg - Make sure the specified physical register is available for | 
 | /// use.  If there is currently a value in it, it is either moved out of the way | 
 | /// or spilled to memory. | 
 | /// | 
 | void RA::liberatePhysReg(MachineBasicBlock &MBB, MachineBasicBlock::iterator &I, | 
 |                          unsigned PhysReg) { | 
 |   spillPhysReg(MBB, I, PhysReg); | 
 | } | 
 |  | 
 |  | 
 | /// getReg - Find a physical register to hold the specified virtual | 
 | /// register.  If all compatible physical registers are used, this method spills | 
 | /// the last used virtual register to the stack, and uses that register. | 
 | /// | 
 | unsigned RA::getReg(MachineBasicBlock &MBB, MachineInstr *I, | 
 |                     unsigned VirtReg) { | 
 |   const TargetRegisterClass *RC = MF->getSSARegMap()->getRegClass(VirtReg); | 
 |  | 
 |   // First check to see if we have a free register of the requested type... | 
 |   unsigned PhysReg = getFreeReg(RC); | 
 |  | 
 |   // If we didn't find an unused register, scavenge one now! | 
 |   if (PhysReg == 0) { | 
 |     assert(!PhysRegsUseOrder.empty() && "No allocated registers??"); | 
 |  | 
 |     // Loop over all of the preallocated registers from the least recently used | 
 |     // to the most recently used.  When we find one that is capable of holding | 
 |     // our register, use it. | 
 |     for (unsigned i = 0; PhysReg == 0; ++i) { | 
 |       assert(i != PhysRegsUseOrder.size() && | 
 |              "Couldn't find a register of the appropriate class!"); | 
 |  | 
 |       unsigned R = PhysRegsUseOrder[i]; | 
 |  | 
 |       // We can only use this register if it holds a virtual register (ie, it | 
 |       // can be spilled).  Do not use it if it is an explicitly allocated | 
 |       // physical register! | 
 |       assert(PhysRegsUsed[R] != -1 && | 
 |              "PhysReg in PhysRegsUseOrder, but is not allocated?"); | 
 |       if (PhysRegsUsed[R]) { | 
 |         // If the current register is compatible, use it. | 
 |         if (RC->contains(R)) { | 
 |           PhysReg = R; | 
 |           break; | 
 |         } else { | 
 |           // If one of the registers aliased to the current register is | 
 |           // compatible, use it. | 
 |           for (const unsigned *AliasSet = RegInfo->getAliasSet(R); | 
 |                *AliasSet; ++AliasSet) { | 
 |             if (RC->contains(*AliasSet)) { | 
 |               PhysReg = *AliasSet;    // Take an aliased register | 
 |               break; | 
 |             } | 
 |           } | 
 |         } | 
 |       } | 
 |     } | 
 |  | 
 |     assert(PhysReg && "Physical register not assigned!?!?"); | 
 |  | 
 |     // At this point PhysRegsUseOrder[i] is the least recently used register of | 
 |     // compatible register class.  Spill it to memory and reap its remains. | 
 |     spillPhysReg(MBB, I, PhysReg); | 
 |   } | 
 |  | 
 |   // Now that we know which register we need to assign this to, do it now! | 
 |   assignVirtToPhysReg(VirtReg, PhysReg); | 
 |   return PhysReg; | 
 | } | 
 |  | 
 |  | 
 | /// reloadVirtReg - This method transforms the specified specified virtual | 
 | /// register use to refer to a physical register.  This method may do this in | 
 | /// one of several ways: if the register is available in a physical register | 
 | /// already, it uses that physical register.  If the value is not in a physical | 
 | /// register, and if there are physical registers available, it loads it into a | 
 | /// register.  If register pressure is high, and it is possible, it tries to | 
 | /// fold the load of the virtual register into the instruction itself.  It | 
 | /// avoids doing this if register pressure is low to improve the chance that | 
 | /// subsequent instructions can use the reloaded value.  This method returns the | 
 | /// modified instruction. | 
 | /// | 
 | MachineInstr *RA::reloadVirtReg(MachineBasicBlock &MBB, MachineInstr *MI, | 
 |                                 unsigned OpNum) { | 
 |   unsigned VirtReg = MI->getOperand(OpNum).getReg(); | 
 |  | 
 |   // If the virtual register is already available, just update the instruction | 
 |   // and return. | 
 |   if (unsigned PR = getVirt2PhysRegMapSlot(VirtReg)) { | 
 |     MarkPhysRegRecentlyUsed(PR);          // Already have this value available! | 
 |     MI->getOperand(OpNum).setReg(PR);  // Assign the input register | 
 |     return MI; | 
 |   } | 
 |  | 
 |   // Otherwise, we need to fold it into the current instruction, or reload it. | 
 |   // If we have registers available to hold the value, use them. | 
 |   const TargetRegisterClass *RC = MF->getSSARegMap()->getRegClass(VirtReg); | 
 |   unsigned PhysReg = getFreeReg(RC); | 
 |   int FrameIndex = getStackSpaceFor(VirtReg, RC); | 
 |  | 
 |   if (PhysReg) {   // Register is available, allocate it! | 
 |     assignVirtToPhysReg(VirtReg, PhysReg); | 
 |   } else {         // No registers available. | 
 |     // If we can fold this spill into this instruction, do so now. | 
 |     if (MachineInstr* FMI = RegInfo->foldMemoryOperand(MI, OpNum, FrameIndex)){ | 
 |       ++NumFolded; | 
 |       // Since we changed the address of MI, make sure to update live variables | 
 |       // to know that the new instruction has the properties of the old one. | 
 |       LV->instructionChanged(MI, FMI); | 
 |       return MBB.insert(MBB.erase(MI), FMI); | 
 |     } | 
 |  | 
 |     // It looks like we can't fold this virtual register load into this | 
 |     // instruction.  Force some poor hapless value out of the register file to | 
 |     // make room for the new register, and reload it. | 
 |     PhysReg = getReg(MBB, MI, VirtReg); | 
 |   } | 
 |  | 
 |   markVirtRegModified(VirtReg, false);   // Note that this reg was just reloaded | 
 |  | 
 |   DEBUG(std::cerr << "  Reloading %reg" << VirtReg << " into " | 
 |                   << RegInfo->getName(PhysReg) << "\n"); | 
 |  | 
 |   // Add move instruction(s) | 
 |   RegInfo->loadRegFromStackSlot(MBB, MI, PhysReg, FrameIndex, RC); | 
 |   ++NumLoads;    // Update statistics | 
 |  | 
 |   PhysRegsEverUsed[PhysReg] = true; | 
 |   MI->getOperand(OpNum).setReg(PhysReg);  // Assign the input register | 
 |   return MI; | 
 | } | 
 |  | 
 |  | 
 |  | 
 | void RA::AllocateBasicBlock(MachineBasicBlock &MBB) { | 
 |   // loop over each instruction | 
 |   MachineBasicBlock::iterator MII = MBB.begin(); | 
 |   const TargetInstrInfo &TII = *TM->getInstrInfo(); | 
 |    | 
 |   // If this is the first basic block in the machine function, add live-in | 
 |   // registers as active. | 
 |   if (&MBB == &*MF->begin()) { | 
 |     for (MachineFunction::livein_iterator I = MF->livein_begin(), | 
 |          E = MF->livein_end(); I != E; ++I) { | 
 |       unsigned Reg = I->first; | 
 |       PhysRegsEverUsed[Reg] = true; | 
 |       PhysRegsUsed[Reg] = 0;            // It is free and reserved now | 
 |       PhysRegsUseOrder.push_back(Reg); | 
 |       for (const unsigned *AliasSet = RegInfo->getAliasSet(Reg); | 
 |            *AliasSet; ++AliasSet) { | 
 |         PhysRegsUseOrder.push_back(*AliasSet); | 
 |         PhysRegsUsed[*AliasSet] = 0;  // It is free and reserved now | 
 |         PhysRegsEverUsed[*AliasSet] = true; | 
 |       } | 
 |     }     | 
 |   } | 
 |    | 
 |   // Otherwise, sequentially allocate each instruction in the MBB. | 
 |   while (MII != MBB.end()) { | 
 |     MachineInstr *MI = MII++; | 
 |     const TargetInstrDescriptor &TID = TII.get(MI->getOpcode()); | 
 |     DEBUG(std::cerr << "\nStarting RegAlloc of: " << *MI; | 
 |           std::cerr << "  Regs have values: "; | 
 |           for (unsigned i = 0; i != RegInfo->getNumRegs(); ++i) | 
 |             if (PhysRegsUsed[i] != -1) | 
 |                std::cerr << "[" << RegInfo->getName(i) | 
 |                          << ",%reg" << PhysRegsUsed[i] << "] "; | 
 |           std::cerr << "\n"); | 
 |  | 
 |     // Loop over the implicit uses, making sure that they are at the head of the | 
 |     // use order list, so they don't get reallocated. | 
 |     if (TID.ImplicitUses) { | 
 |       for (const unsigned *ImplicitUses = TID.ImplicitUses; | 
 |            *ImplicitUses; ++ImplicitUses) | 
 |         MarkPhysRegRecentlyUsed(*ImplicitUses); | 
 |     } | 
 |  | 
 |     // Get the used operands into registers.  This has the potential to spill | 
 |     // incoming values if we are out of registers.  Note that we completely | 
 |     // ignore physical register uses here.  We assume that if an explicit | 
 |     // physical register is referenced by the instruction, that it is guaranteed | 
 |     // to be live-in, or the input is badly hosed. | 
 |     // | 
 |     for (unsigned i = 0; i != MI->getNumOperands(); ++i) { | 
 |       MachineOperand& MO = MI->getOperand(i); | 
 |       // here we are looking for only used operands (never def&use) | 
 |       if (!MO.isDef() && MO.isRegister() && MO.getReg() && | 
 |           MRegisterInfo::isVirtualRegister(MO.getReg())) | 
 |         MI = reloadVirtReg(MBB, MI, i); | 
 |     } | 
 |  | 
 |     // If this instruction is the last user of anything in registers, kill the | 
 |     // value, freeing the register being used, so it doesn't need to be | 
 |     // spilled to memory. | 
 |     // | 
 |     for (LiveVariables::killed_iterator KI = LV->killed_begin(MI), | 
 |            KE = LV->killed_end(MI); KI != KE; ++KI) { | 
 |       unsigned VirtReg = *KI; | 
 |       unsigned PhysReg = VirtReg; | 
 |       if (MRegisterInfo::isVirtualRegister(VirtReg)) { | 
 |         // If the virtual register was never materialized into a register, it | 
 |         // might not be in the map, but it won't hurt to zero it out anyway. | 
 |         unsigned &PhysRegSlot = getVirt2PhysRegMapSlot(VirtReg); | 
 |         PhysReg = PhysRegSlot; | 
 |         PhysRegSlot = 0; | 
 |       } | 
 |  | 
 |       if (PhysReg) { | 
 |         DEBUG(std::cerr << "  Last use of " << RegInfo->getName(PhysReg) | 
 |               << "[%reg" << VirtReg <<"], removing it from live set\n"); | 
 |         removePhysReg(PhysReg); | 
 |       } | 
 |     } | 
 |  | 
 |     // Loop over all of the operands of the instruction, spilling registers that | 
 |     // are defined, and marking explicit destinations in the PhysRegsUsed map. | 
 |     for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) { | 
 |       MachineOperand& MO = MI->getOperand(i); | 
 |       if (MO.isDef() && MO.isRegister() && MO.getReg() && | 
 |           MRegisterInfo::isPhysicalRegister(MO.getReg())) { | 
 |         unsigned Reg = MO.getReg(); | 
 |         PhysRegsEverUsed[Reg] = true; | 
 |         spillPhysReg(MBB, MI, Reg, true); // Spill any existing value in the reg | 
 |         PhysRegsUsed[Reg] = 0;            // It is free and reserved now | 
 |         PhysRegsUseOrder.push_back(Reg); | 
 |         for (const unsigned *AliasSet = RegInfo->getAliasSet(Reg); | 
 |              *AliasSet; ++AliasSet) { | 
 |           PhysRegsUseOrder.push_back(*AliasSet); | 
 |           PhysRegsUsed[*AliasSet] = 0;  // It is free and reserved now | 
 |           PhysRegsEverUsed[*AliasSet] = true; | 
 |         } | 
 |       } | 
 |     } | 
 |  | 
 |     // Loop over the implicit defs, spilling them as well. | 
 |     if (TID.ImplicitDefs) { | 
 |       for (const unsigned *ImplicitDefs = TID.ImplicitDefs; | 
 |            *ImplicitDefs; ++ImplicitDefs) { | 
 |         unsigned Reg = *ImplicitDefs; | 
 |         spillPhysReg(MBB, MI, Reg, true); | 
 |         PhysRegsUseOrder.push_back(Reg); | 
 |         PhysRegsUsed[Reg] = 0;            // It is free and reserved now | 
 |         PhysRegsEverUsed[Reg] = true; | 
 |  | 
 |         for (const unsigned *AliasSet = RegInfo->getAliasSet(Reg); | 
 |              *AliasSet; ++AliasSet) { | 
 |           PhysRegsUseOrder.push_back(*AliasSet); | 
 |           PhysRegsUsed[*AliasSet] = 0;  // It is free and reserved now | 
 |           PhysRegsEverUsed[*AliasSet] = true; | 
 |         } | 
 |       } | 
 |     } | 
 |  | 
 |     // Okay, we have allocated all of the source operands and spilled any values | 
 |     // that would be destroyed by defs of this instruction.  Loop over the | 
 |     // explicit defs and assign them to a register, spilling incoming values if | 
 |     // we need to scavenge a register. | 
 |     // | 
 |     for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) { | 
 |       MachineOperand& MO = MI->getOperand(i); | 
 |       if (MO.isDef() && MO.isRegister() && MO.getReg() && | 
 |           MRegisterInfo::isVirtualRegister(MO.getReg())) { | 
 |         unsigned DestVirtReg = MO.getReg(); | 
 |         unsigned DestPhysReg; | 
 |  | 
 |         // If DestVirtReg already has a value, use it. | 
 |         if (!(DestPhysReg = getVirt2PhysRegMapSlot(DestVirtReg))) | 
 |           DestPhysReg = getReg(MBB, MI, DestVirtReg); | 
 |         PhysRegsEverUsed[DestPhysReg] = true; | 
 |         markVirtRegModified(DestVirtReg); | 
 |         MI->getOperand(i).setReg(DestPhysReg);  // Assign the output register | 
 |       } | 
 |     } | 
 |  | 
 |     // If this instruction defines any registers that are immediately dead, | 
 |     // kill them now. | 
 |     // | 
 |     for (LiveVariables::killed_iterator KI = LV->dead_begin(MI), | 
 |            KE = LV->dead_end(MI); KI != KE; ++KI) { | 
 |       unsigned VirtReg = *KI; | 
 |       unsigned PhysReg = VirtReg; | 
 |       if (MRegisterInfo::isVirtualRegister(VirtReg)) { | 
 |         unsigned &PhysRegSlot = getVirt2PhysRegMapSlot(VirtReg); | 
 |         PhysReg = PhysRegSlot; | 
 |         assert(PhysReg != 0); | 
 |         PhysRegSlot = 0; | 
 |       } | 
 |  | 
 |       if (PhysReg) { | 
 |         DEBUG(std::cerr << "  Register " << RegInfo->getName(PhysReg) | 
 |               << " [%reg" << VirtReg | 
 |               << "] is never used, removing it frame live list\n"); | 
 |         removePhysReg(PhysReg); | 
 |       } | 
 |     } | 
 |      | 
 |     // Finally, if this is a noop copy instruction, zap it. | 
 |     unsigned SrcReg, DstReg; | 
 |     if (TII.isMoveInstr(*MI, SrcReg, DstReg) && SrcReg == DstReg) | 
 |       MBB.erase(MI); | 
 |   } | 
 |  | 
 |   MachineBasicBlock::iterator MI = MBB.getFirstTerminator(); | 
 |  | 
 |   // Spill all physical registers holding virtual registers now. | 
 |   for (unsigned i = 0, e = RegInfo->getNumRegs(); i != e; ++i) | 
 |     if (PhysRegsUsed[i] != -1) | 
 |       if (unsigned VirtReg = PhysRegsUsed[i]) | 
 |         spillVirtReg(MBB, MI, VirtReg, i); | 
 |       else | 
 |         removePhysReg(i); | 
 |  | 
 | #if 0 | 
 |   // This checking code is very expensive. | 
 |   bool AllOk = true; | 
 |   for (unsigned i = MRegisterInfo::FirstVirtualRegister, | 
 |            e = MF->getSSARegMap()->getLastVirtReg(); i <= e; ++i) | 
 |     if (unsigned PR = Virt2PhysRegMap[i]) { | 
 |       std::cerr << "Register still mapped: " << i << " -> " << PR << "\n"; | 
 |       AllOk = false; | 
 |     } | 
 |   assert(AllOk && "Virtual registers still in phys regs?"); | 
 | #endif | 
 |  | 
 |   // Clear any physical register which appear live at the end of the basic | 
 |   // block, but which do not hold any virtual registers.  e.g., the stack | 
 |   // pointer. | 
 |   PhysRegsUseOrder.clear(); | 
 | } | 
 |  | 
 |  | 
 | /// runOnMachineFunction - Register allocate the whole function | 
 | /// | 
 | bool RA::runOnMachineFunction(MachineFunction &Fn) { | 
 |   DEBUG(std::cerr << "Machine Function " << "\n"); | 
 |   MF = &Fn; | 
 |   TM = &Fn.getTarget(); | 
 |   RegInfo = TM->getRegisterInfo(); | 
 |   LV = &getAnalysis<LiveVariables>(); | 
 |  | 
 |   PhysRegsEverUsed = new bool[RegInfo->getNumRegs()]; | 
 |   std::fill(PhysRegsEverUsed, PhysRegsEverUsed+RegInfo->getNumRegs(), false); | 
 |   Fn.setUsedPhysRegs(PhysRegsEverUsed); | 
 |  | 
 |   PhysRegsUsed.assign(RegInfo->getNumRegs(), -1); | 
 |  | 
 |   // initialize the virtual->physical register map to have a 'null' | 
 |   // mapping for all virtual registers | 
 |   Virt2PhysRegMap.grow(MF->getSSARegMap()->getLastVirtReg()); | 
 |  | 
 |   // Loop over all of the basic blocks, eliminating virtual register references | 
 |   for (MachineFunction::iterator MBB = Fn.begin(), MBBe = Fn.end(); | 
 |        MBB != MBBe; ++MBB) | 
 |     AllocateBasicBlock(*MBB); | 
 |  | 
 |   StackSlotForVirtReg.clear(); | 
 |   PhysRegsUsed.clear(); | 
 |   VirtRegModified.clear(); | 
 |   Virt2PhysRegMap.clear(); | 
 |   return true; | 
 | } | 
 |  | 
 | FunctionPass *llvm::createLocalRegisterAllocator() { | 
 |   return new RA(); | 
 | } |