Remember to track spill slot uses in VirtRegMap when inserting loads and stores.
LocalRewriter::runOnMachineFunction uses this information to mark dead spill
slots.

This means that InlineSpiller now also works for functions that spill.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@107302 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/CodeGen/InlineSpiller.cpp b/lib/CodeGen/InlineSpiller.cpp
index a7a774d..2c9ea19 100644
--- a/lib/CodeGen/InlineSpiller.cpp
+++ b/lib/CodeGen/InlineSpiller.cpp
@@ -95,6 +95,7 @@
       tii_.loadRegFromStackSlot(*MI->getParent(), MII, NewVReg, SS, RC, &tri_);
       --MII; // Point to load instruction.
       SlotIndex LoadIdx = lis_.InsertMachineInstrInMaps(MII).getDefIndex();
+      vrm_.addSpillSlotUse(SS, MII);
       DEBUG(dbgs() << "\treload:  " << LoadIdx << '\t' << *MII);
       VNInfo *LoadVNI = NewLI.getNextValue(LoadIdx, 0, true,
                                            lis_.getVNInfoAllocator());
@@ -124,6 +125,7 @@
                                &tri_);
       --MII; // Point to store instruction.
       SlotIndex StoreIdx = lis_.InsertMachineInstrInMaps(MII).getDefIndex();
+      vrm_.addSpillSlotUse(SS, MII);
       DEBUG(dbgs() << "\tspilled: " << StoreIdx << '\t' << *MII);
       VNInfo *StoreVNI = NewLI.getNextValue(Idx, 0, true,
                                             lis_.getVNInfoAllocator());