Remember to track spill slot uses in VirtRegMap when inserting loads and stores.
LocalRewriter::runOnMachineFunction uses this information to mark dead spill
slots.
This means that InlineSpiller now also works for functions that spill.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@107302 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/CodeGen/InlineSpiller.cpp b/lib/CodeGen/InlineSpiller.cpp
index a7a774d..2c9ea19 100644
--- a/lib/CodeGen/InlineSpiller.cpp
+++ b/lib/CodeGen/InlineSpiller.cpp
@@ -95,6 +95,7 @@
tii_.loadRegFromStackSlot(*MI->getParent(), MII, NewVReg, SS, RC, &tri_);
--MII; // Point to load instruction.
SlotIndex LoadIdx = lis_.InsertMachineInstrInMaps(MII).getDefIndex();
+ vrm_.addSpillSlotUse(SS, MII);
DEBUG(dbgs() << "\treload: " << LoadIdx << '\t' << *MII);
VNInfo *LoadVNI = NewLI.getNextValue(LoadIdx, 0, true,
lis_.getVNInfoAllocator());
@@ -124,6 +125,7 @@
&tri_);
--MII; // Point to store instruction.
SlotIndex StoreIdx = lis_.InsertMachineInstrInMaps(MII).getDefIndex();
+ vrm_.addSpillSlotUse(SS, MII);
DEBUG(dbgs() << "\tspilled: " << StoreIdx << '\t' << *MII);
VNInfo *StoreVNI = NewLI.getNextValue(Idx, 0, true,
lis_.getVNInfoAllocator());