Rename LLVM_MULTITHREADED define and fix build without threads.
Patch by Arrowdodger.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@140064 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Support/Threading.cpp b/lib/Support/Threading.cpp
index bf432a9..8f0bb93 100644
--- a/lib/Support/Threading.cpp
+++ b/lib/Support/Threading.cpp
@@ -24,7 +24,7 @@
static sys::Mutex* global_lock = 0;
bool llvm::llvm_start_multithreaded() {
-#ifdef LLVM_MULTITHREADED
+#if ENABLE_THREADS != 0
assert(!multithreaded_mode && "Already multithreaded!");
multithreaded_mode = true;
global_lock = new sys::Mutex(true);
@@ -39,7 +39,7 @@
}
void llvm::llvm_stop_multithreaded() {
-#ifdef LLVM_MULTITHREADED
+#if ENABLE_THREADS != 0
assert(multithreaded_mode && "Not currently multithreaded!");
// We fence here to insure that all threaded operations are complete BEFORE we
@@ -63,7 +63,7 @@
if (multithreaded_mode) global_lock->release();
}
-#if defined(LLVM_MULTITHREADED) && defined(HAVE_PTHREAD_H)
+#if ENABLE_THREADS != 0 && defined(HAVE_PTHREAD_H)
#include <pthread.h>
struct ThreadInfo {
@@ -102,7 +102,7 @@
error:
::pthread_attr_destroy(&Attr);
}
-#elif defined(LLVM_MULTITHREADED) && defined(LLVM_ON_WIN32)
+#elif ENABLE_THREADS!=0 && defined(LLVM_ON_WIN32)
#include "Windows/Windows.h"
#include <process.h>