Finally, _actually delete the machine code_ for a function, after it has
been emitted. Also, since the FPK pass is causing memory access violations,
disable it.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@10559 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Target/X86/X86CodeEmitter.cpp b/lib/Target/X86/X86CodeEmitter.cpp
index d783f89..c3f1461 100644
--- a/lib/Target/X86/X86CodeEmitter.cpp
+++ b/lib/Target/X86/X86CodeEmitter.cpp
@@ -19,6 +19,7 @@
#include "llvm/CodeGen/MachineCodeEmitter.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineInstr.h"
+#include "llvm/CodeGen/Passes.h"
#include "llvm/Function.h"
#include "Support/Debug.h"
#include "Support/Statistic.h"
@@ -211,6 +212,8 @@
bool X86TargetMachine::addPassesToEmitMachineCode(FunctionPassManager &PM,
MachineCodeEmitter &MCE) {
PM.add(new Emitter(MCE));
+ // Delete machine code for this function
+ PM.add(createMachineCodeDeleter());
return false;
}
diff --git a/lib/Target/X86/X86TargetMachine.cpp b/lib/Target/X86/X86TargetMachine.cpp
index 2e989f0..a56e35f 100644
--- a/lib/Target/X86/X86TargetMachine.cpp
+++ b/lib/Target/X86/X86TargetMachine.cpp
@@ -79,7 +79,7 @@
// kill floating point registers at the end of basic blocks. this is
// done because the floating point register stackifier cannot handle
// floating point regs that are live across basic blocks.
- PM.add(createX86FloatingPointKillerPass());
+ //PM.add(createX86FloatingPointKillerPass());
// Perform register allocation to convert to a concrete x86 representation
PM.add(createRegisterAllocator());
@@ -101,6 +101,10 @@
PM.add(createX86CodePrinterPass(std::cerr, *this));
PM.add(createX86CodePrinterPass(Out, *this));
+
+ // Delete machine code for this function
+ PM.add(createMachineCodeDeleter());
+
return false; // success!
}
@@ -137,7 +141,7 @@
// kill floating point registers at the end of basic blocks. this is
// done because the floating point register stackifier cannot handle
// floating point regs that are live across basic blocks.
- PM.add(createX86FloatingPointKillerPass());
+ //PM.add(createX86FloatingPointKillerPass());
// Perform register allocation to convert to a concrete x86 representation
PM.add(createRegisterAllocator());